I am 150% against any system that promotes Pay-to-Win in any way, shape, or form.
I am 150% against any system that promotes Pay-to-Win in any way, shape, or form.
This isnt pay to win, and how do you win in this game? All it does is get gil in thier hands, you can make the gil to just with effort instead of cash.. cash that can go towards continuing the development of your game for future years
PVP in V2... Obviously, more gils = better gear.
Troll demands it's toll!
Lol, ok seriously though. Won't there be a system in place that pairs pvp battles with people who are in certain lvl/gear with eachother.. so that smaller guys can have fair fights with thier own , and the higher ups with thier own.. so I really don't see how that would hurt it.. Unless they going to just let anyone fight anyone anytime.. which is kinda o.0
The subscription fee is what pays for the development and maintenance of the game.
The system you describe is exactly what Pay-to-Win is. Not in the literal sense that you "win" the game, but that players who have access to a more disposable income will come out on top by using their real life resources to boost their in-game resources and be able to afford things easily that other people cannot.
It basically destroys the notion that "Everyone has equal footing in this world. What effort you put into the game determines what you get out of it."
With your system in place, what is stopping a player from charging $500 worth of Crysta (Example Number) to their packs, then selling those for Gil and then buying the best stuff that is either purchasable outright, or that they can acquire by paying a linkshell to do it?
This is why RMT in general is an problem.
If this were a f2p game with an item mall that idea would work but seeing as it is not all it will cause is the econ to crash worse than you have ever seen it crash before as if its not bad now you want to make it even worse ...
I don't really see how this would effect the economy, there is no gil injection.. only existing gil trading hands?
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