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  1. #1
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Ruisu View Post
    Learn how to read.
    Pretty sure she was talking about the fact you stated it would go against lore, but ignore that there's already a hostile goblin crew out there then admit there could be more bandit types all the while ending with:

    But hey who gives a shit about lore so long as I get my fix of nostalgia, am I right?
    So you were basically saying no because they were hostile in FFXI, even though in FFXI they were largely neutral and worked for either side ("Players" or Shadowlord if the money was right lore wise, yet they were simply aggressive enemies for the sake of having aggressive enemies.)

    So that last bit of your post was unnecessary if you were trying to make a point.
    (3)

  2. #2
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Jennestia View Post
    Pretty sure she was talking about the fact you stated it would go against lore, but ignore that there's already a hostile goblin crew out there then admit there could be more bandit types all the while ending with:
    The point he (and others, including me) are trying to make is that goblins are described as an all around peaceful race lore wise, and would make little sense to make them aggressive (which, let's face it, is the point of this thread). Goblins don't have (as far as we know) a primal. They don't attack any city state, they don't sell our secrets to the garleans, they don't cause any trouble and some goblins like mutamix are directly helping us. There's no point in making em agressive by default and doing that would require a complete rewrite of the current goblin lore.

    Everyone for it is just riding the XI nostalgia wave and asking for aggresssive goblins. Not more goblin bandits. Not more aggro enemies to "avoid" (IE: Cast sneak) while exploring. More aggro goblins. Yes, most of these people are indeed thinking "Screw the lore, I wanna get killed by gobbies just like when I was trying to explore in XI >:"

    That said, doesn't mean that there can't be any aggressive goblins anywhere (and there's at least one such group already), it would be interesting in the same way that adding more friendly Kobolds would be interesting. Heck, make a goblin bandit hideout as a sort of mini stronghold for em. Make some mixed race bandit groups attack the roads. Mix agressive Qiqirns with the La Noscea pirate groups, etc.

    But keep the majority of goblins non aggressive, because that's how gobbies are in Eorzea.
    (9)
    Last edited by AdvancedWind; 09-21-2012 at 02:34 AM.

  3. #3
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Elexia View Post
    Explain why the HNM and his minions are aggressive? Oh what you're going to say some bullshit like "that doesn't count"? But I thought every goblin is passive, since their entire tribe is fucking hippies. Amiryte?
    Humans are mostly passive, till you push the right buttons.

    Maybe Hoatpox Bloatbelly's family was murdered by adventurers, Maybe he's racist, maybe he just wants to rip your head off, cause your eyeballing his beautifully crafted scimitar. well never know because the lore team sucks.

    when half of the games lore is on the forums you have a problem with story continuity. when you have a story continuity issue you stop caring about story. when you stop caring about story you ask dumb ass noob questions like "LOL i need a LAMP, i thought tapers where all i needed?". When you ask dumb ass noob Questions like "LOL i need a LAMP, i thought tapers where all i needed?". you don't get in many Efreet party's. When you don't get many Efreet party's you quit the game, when you quit the game no one cares. when you quit....bah to hell with it.
    (0)

  4. #4
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Pooky View Post
    Well, that's why I said have Dalamud do something to them to make them aggressive.
    This. Reason why SE shouldn't take any more community suggestions. Also, you worry about weaver and let the big fighters worry about what should be aggressive.
    (1)


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  5. #5
    Player
    Pooky's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    233
    Character
    Skeksis Poloma
    World
    Leviathan
    Main Class
    Archer Lv 90
    Quote Originally Posted by PSxpert2011 View Post
    This. Reason why SE shouldn't take any more community suggestions. Also, you worry about weaver and let the big fighters worry about what should be aggressive.
    What does that even mean?
    (0)

  6. #6
    Player
    AlexNiculaie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Alex Niculaie
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Don't see how it would make sense for them to be universally aggressive. It's not like with the other beastman tribes who are nominally at war with the city-states; they are actually on friendly trading terms, just like the Qiqirn and Sylphs. Now, I wouldn't see any issues with select types of Goblins being aggressive, or having them be aggressive the further away from established city-state zones one travels. But universally aggressive? Nope, just doesn't fit.

    As a slightly tangential issue, I think it would be kind of fun if they added a behavior to Goblins when fighting. Randomly when in combat, if their hp goes to 10% or so, battle stops and they try to bribe their way out of the fight, offering gil or items in exchange for sparing their life.
    (0)
    Last edited by AlexNiculaie; 09-21-2012 at 03:50 AM.

  7. #7
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Just add factions into the game. Kill a couple of goblins and they'll turn aggressive toward you. Then you can have all the pleasures of constantly looking over your shoulder to see if some crazed goblin is about to railroad you. Maybe they could even send out hunting parties for you. You're randomly walking down the road when suddenly... "a group of Goblin Bounty Hunters appears!".
    (0)

  8. #8
    Player
    SodRansom's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    178
    Character
    Sod Ransom
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Lol..I was just thinking this exact same thing in game the other day. It just feels wierd to run right in front of a gob and not have him do anything.
    (1)

  9. #9
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Zezlar View Post
    They should be aggressive.
    /target & /slap <Goblin> = "aggressive"

    Problem solved.
    (1)


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  10. #10
    Indeed. I still don't understand the XIII Cherrio monsters.
    (0)

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