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  1. #191
    Player
    Zkieve's Avatar
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    Mar 2011
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    731
    Character
    Skieve Shadowfang
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    Spriggan
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    Miner Lv 80
    Quote Originally Posted by Alcide View Post
    But if everyone after understanding the gameplay are having fun there must a reason...
    Isn't it better to improve it so that you can enjoy it early rather than doing it from scratch?
    Who is everyone ?You know my best game for me could be the biggest piece of **** for you.Is all about numbers.If people dont like the system they dont like it and devs will change it.The game like it or not goes around the battle system ,and many people dislike it.

    If enough people were playing now that would be the case, (what you said) but unfortunately is all about numbers. They need to reach a wider audience. Besides , like i said before.is not whatever they gonna introduce AA or not . Is how they introduce it that will make the difference.
    (1)

  2. #192
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    Mar 2011
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    Limsa Lominsa
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    377
    Quote Originally Posted by Alcide View Post
    But if everyone after understanding the gameplay are having fun there must a reason...
    Isn't it better to improve it so that you can enjoy it early rather than doing it from scratch?
    Here (and in your previous posts) you are assuming that people who want an auto-attack are either too stupid to understand the game or lazy.

    There is another way of seeing it: people who actually enjoy the current system play enough to reach higher ranks while the others get bored after a while (most of times somewhere between rank 20 and 30) and wait for the battle system to improve before starting to play intensively again.

    And adding auto-attack is not "doing it from scratch".
    (1)

  3. #193
    Player
    Lamhirh's Avatar
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    Mar 2011
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    181
    Character
    Lamhirh Nruri
    World
    Ragnarok
    Main Class
    Archer Lv 41
    the problem is, the system you want is already used in succesful games, and weirdly, people who like that system are already playing them, so what make you think ythey will leave whatever game are playing to come here? Final Fantasy i n name? SE did right fromthe start, they tried to design NEW system, that will appeal to different people. They failed to balance and tweak it, and some idioyts started making noise and gave game a bad name. no no chancges to combat system are going to fix it.
    (0)

  4. #194
    Player
    Zkieve's Avatar
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    Mar 2011
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    Skieve Shadowfang
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    Miner Lv 80
    Quote Originally Posted by Lamhirh View Post
    the problem is, the system you want is already used in succesful games, and weirdly, people who like that system are already playing them, so what make you think ythey will leave whatever game are playing to come here? Final Fantasy i n name? SE did right fromthe start, they tried to design NEW system, that will appeal to different people. They failed to balance and tweak it, and some idioyts started making noise and gave game a bad name. no no chancges to combat system are going to fix it.
    So according to you is better to pull the plug ?.
    battle system is the foundation of the game . Best place to start molding it to be more appealing and engaging.
    (1)

  5. #195
    Player
    Lamhirh's Avatar
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    Mar 2011
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    181
    Character
    Lamhirh Nruri
    World
    Ragnarok
    Main Class
    Archer Lv 41
    nom. make a niche game. Game dont need to hagve 2 milion subs to be succesfull. All you need is about 200k accounts. Look at eve. its a perfect niche game, with arount 2-3 hundred tousands subs, and 40k people playing at given time. And game is growing, devs are able to give players 2 big free expansions a year, a 3 day long fanfest, and start to make other games, and supporrt 3 developement studios. And they do that not by listennign to people who play for 2 hours and find it confusing and stupid, but by listening to people who took their time to learn understand and enjoy the present mechanics.
    (0)

  6. #196
    Player
    Zkieve's Avatar
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    Mar 2011
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    731
    Character
    Skieve Shadowfang
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    Miner Lv 80
    Quote Originally Posted by Lamhirh View Post
    nom. make a niche game. Game dont need to hagve 2 milion subs to be succesfull. All you need is about 200k accounts. Look at eve. its a perfect niche game, with arount 2-3 hundred tousands subs, and 40k people playing at given time. And game is growing, devs are able to give players 2 big free expansions a year, a 3 day long fanfest, and start to make other games, and supporrt 3 developement studios. And they do that not by listennign to people who play for 2 hours and find it confusing and stupid, but by listening to people who took their time to learn understand and enjoy the present mechanics.
    The game is already a niche game.While i agree they should not listen to much to the player base is what is happening . So we can eighter complain about it or get on with the system.
    (0)

  7. #197
    Player
    Speeral's Avatar
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    Mar 2011
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    Limsa Lominsa
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    263
    Character
    Speeral Olbodra
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Kaedan View Post
    Actually, they do. They need some way of damaging mobs if they are out of mp, or are playing tactically to conserve mp in a dungeon or whatever. Before they added mp regen, a significant amount of my damage to mobs came from my attack and TP skill(s).

    All I'm saying is that I'm disappointed because they are taking away significant control of battle. I hardly think that hitting the light attack key 3-4 times to build TP was that burdensome. But who knows, they might surprise us and come up with a nice system.

    I'm extremely skeptical of that, however. History has proven that the more you listen to the whining from armchair developers on forums, the higher the chance that you screw your game over irrevocably.
    if your in a dungeon and ur low on mp take a minute to let a mage recover a few hundred ticks and ur good to go. plus we have a 10 minute ability giving us 500+ or more mp, plus we have tools to lower mp consumption, and recover used tp. So that is kinda moot anyways mages truly don't need to gain tp is they don't want to.

    I only worry about AA messing up mages and DD when trying to stack single use buffs for weapon skills. This is my biggest worry right now is SE balancing that I don't want to go for blood right and Profundity II and AA hits and I didn't have a chance to use my skills to buff a magic attack. Whether done in macro or manually there are still delays and AA might go off during those times and mess up those strategic elements. Also I hope haste gear and spells get added now as well to help speed ourselves up and what not.

    These are my concerns right at the moment. I was fine with the current battle system and quite enjoyed it as a mage and now while leveling DD. Even on DD jobs PUG being my highest I don't find my self using 11111111111111111111111111111111112111111111111111111111111111311111111111111111111111111114 at all. I am anxiously optimistic about the new battle system, however, I do have my worries and am going to reserve those until its released.

    Edited for spelling
    (0)
    Last edited by Speeral; 04-01-2011 at 12:45 AM.

  8. #198
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    Quote Originally Posted by Lamhirh View Post
    nom. make a niche game. Game dont need to hagve 2 milion subs to be succesfull. All you need is about 200k accounts. Look at eve. its a perfect niche game, with arount a)2-3 hundred tousands subs, and 40k people playing at given time. And game is growing, devs are able to give players 2 big free expansions a year, a 3 day long fanfest, and start to make other games, and supporrt 3 developement studios. And b)they do that not by listennign to people who play for 2 hours and find it confusing and stupid, c) but by listening to people who took their time to learn understand and enjoy the present mechanics.
    a) Then they need to convince about 270k (900% increase) more players to join the game
    b) You should learn to make a difference between facts and your opinion
    c) See a)
    (1)

  9. #199
    Player
    Alcide's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Zkieve View Post
    Who is everyone ?You know my best game for me could be the biggest piece of **** for you.Is all about numbers.If people dont like the system they dont like it and devs will change it.The game like it or not goes around the battle system ,and many people dislike it.

    If enough people were playing now that would be the case, (what you said) but unfortunately is all about numbers. They need to reach a wider audience. Besides , like i said before.is not whatever they gonna introduce AA or not . Is how they introduce it that will make the difference.
    Try to ask someone in game, I know really a few people that are in favor of AA.
    You're talking about numbers, it's true, most of the people asked for major changings in the poll, most of the people were asking for AA in the forums, but it's a fact that only a really small percentage of who bought the game is playing now.
    The large majority of those playing are enjoying the battle system as it is (though it needs tweakings) but they weren't in the beginning, they enjoy it after coming to understand how it works, wich took a long time.

    So it's not about different tastes, everyone experienced the same issues at the beginning, everyone thought the game was spammy and the battle system didn't have any sense, but while the large majority gave up and started whining, some people went on playing (because of friends, trust in SE or whatever) and now most of them think those issues doesn't exist and are only the first impression.

    So here's the numbers: large majority is whining without knowing everything, small parcentage came to understand the gameplay and is playing and enjoying the game and only a few of them spend their time in the forums.

    People are complaining that the game is spammy and it's false; that you have to do tons of normal attacks in order to perform a WS and it's false, you have a lot of skills for TP management; that the game doesn't have any tactic and it's false; that if you spam normal attacks you're more valuable than doing WS/Abilities and it's false...
    These are just the first impressions we all had at the first ranks. I myself didn't enjoy the game before rank 30 and went through rank 1 to 40 spamming normal attacks and only after months of playing realized how wrong it was.

    In this scenario it seems to me that the best and quicker solution is to make the gameplay more intuitive, to make it understandable and enjoyable from the first ranks. Scrapping everything means they have to do it from the roots, wich takes too much time (something they don't have) and huge risks: a completely new battle system will involve possiple bugs and imbalances, it's not like it's gonna be perfect with the first patch, I bet there will be tons of fixes, just look at the alpha>beta battle system, after all this time it's still far from perfect... On the other hand, improving what we already have means that you have a base to work on and it can't be worse.

    Sure how they will implement AA is important, it could still be a great game, but the current BS gave to the game certain tactics that are really unique and just can't work with any AA and it's a pity to see them scrapped (I was an archer in every mmo I've ever played and FFXIV's one has the best archer gameplay I've ever seen and it's all due to the lack of AA)
    (1)

  10. #200
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by Alcide View Post
    Try to ask someone in game, I know really a few people that are in favor of AA.
    You're talking about numbers, it's true, most of the people asked for major changings in the poll, most of the people were asking for AA in the forums, but it's a fact that only a really small percentage of who bought the game is playing now.
    The large majority of those playing are enjoying the battle system as it is (though it needs tweakings) but they weren't in the beginning, they enjoy it after coming to understand how it works, wich took a long time.

    So it's not about different tastes, everyone experienced the same issues at the beginning, everyone thought the game was spammy and the battle system didn't have any sense, but while the large majority gave up and started whining, some people went on playing (because of friends, trust in SE or whatever) and now most of them think those issues doesn't exist and are only the first impression.

    So here's the numbers: large majority is whining without knowing everything, small parcentage came to understand the gameplay and is playing and enjoying the game and only a few of them spend their time in the forums.

    People are complaining that the game is spammy and it's false; that you have to do tons of normal attacks in order to perform a WS and it's false, you have a lot of skills for TP management; that the game doesn't have any tactic and it's false; that if you spam normal attacks you're more valuable than doing WS/Abilities and it's false...
    These are just the first impressions we all had at the first ranks. I myself didn't enjoy the game before rank 30 and went through rank 1 to 40 spamming normal attacks and only after months of playing realized how wrong it was.

    In this scenario it seems to me that the best and quicker solution is to make the gameplay more intuitive, to make it understandable and enjoyable from the first ranks. Scrapping everything means they have to do it from the roots, wich takes too much time (something they don't have) and huge risks: a completely new battle system will involve possiple bugs and imbalances, it's not like it's gonna be perfect with the first patch, I bet there will be tons of fixes, just look at the alpha>beta battle system, after all this time it's still far from perfect... On the other hand, improving what we already have means that you have a base to work on and it can't be worse.

    Sure how they will implement AA is important, it could still be a great game, but the current BS gave to the game certain tactics that are really unique and just can't work with any AA and it's a pity to see them scrapped (I was an archer in every mmo I've ever played and FFXIV's one has the best archer gameplay I've ever seen and it's all due to the lack of AA)
    I understand what your saying but for me it was completely different.
    You said you enjoyed the game at higher ranks , for me it was the complete opposite . I enjoyed the learning curve , after that it was all just meaningless.I didnt feel the spam buttons people speak off until when i started other classes, or later on gladi.The battle system to me is really not engaging , and i have played enough to know what i like and what i dont.

    You say it is not but the truth it is about taste.I find absolutely no strategy in our current battle system . Compared to every MMO i have played up till this day.I have high hopes this will change around , but is how i feel currently.
    Im sorry for everyone who does in fact enjoy the game right now. But in order to ffxiv be able to charge a monthly payment they need more players than what currently have .

    AA can be dope in multiple ways, leaving the battle system as it is is pushing potential customers away.

    I would not pay to play this game.I was going to in release, but after 6 months playing it .Is the conclusion i came up with.
    (0)

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