Quote Originally Posted by Holy_Dragoon View Post
Quick question that others may have better insight on.
How will auto-attack relate to 0 cost skills such as Heavy Strike, Full Thrust, Pierce etc? Right now these do have a place, be it not always in every fight. Occasionally it's nice to throw out a Heavy Thrust in order to temp bind a mob that is running all over the place. It seems to settle them down.
I think it would be cool if we are able to make our auto-attack a little more customized.

They could allow us to choose the order in which our "basic" attacks occur. You might set your character to do Light Slash > Light Stab > Light Slash > Heavy Stab.

But they'll probably just re-use the animations and have your character cycle through them automatically. As far as status effects go, those should be passed off onto manually activated skills. And who's to say there won't be any 0 cost skills? They'll just come with appropriate cool-down timers.