Page 12 of 24 FirstFirst ... 2 10 11 12 13 14 22 ... LastLast
Results 111 to 120 of 237
  1. #111
    Player

    Join Date
    Mar 2011
    Posts
    4
    Quote Originally Posted by Kaedan View Post
    Yes, actually, that's exactly what many people think. And in fact, it was a huge problem in FFXI.

    If you play most melee jobs in FFXI, this is how combat goes: Wait for 100% TP > macro. Wait > macro. Wait > macro. And all that waiting is just watching your character auto attack until they have TP again. It's BORING. AS. HELL.

    And it's an excuse for many people to do something else while playing, like watching TV.

    I'm just hoping they learned from their mistakes in FFXI and find a way to implement AA decently... but I'm not holding my breath.

    Well my hope would be that AA would be providing some base damage, with TP generating attacks and TP consuming attacks comprising the actual interaction.
    (0)

  2. #112
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by WonderBoy View Post
    Well my hope would be that AA would be providing some base damage, with TP generating attacks and TP consuming attacks comprising the actual interaction.
    And what is the benefit of waiting a few seconds watching your character play itself (AA) before activating TP skills, over hitting the "attack" button a few times (current system) before doing the same?

    I'll tell you exactly what... LAZINESS. That's all it boils down to.


    But regardless, what's done is done, so no use arguing about it.

    What we have to hope now is that they implement it in such a way as it isn't lame like it was in FFXI.
    (4)

  3. #113
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Kaedan View Post
    Yes, actually, that's exactly what many people think. And in fact, it was a huge problem in FFXI.

    If you play most melee jobs in FFXI, this is how combat goes: Wait for 100% TP > macro. Wait > macro. Wait > macro. And all that waiting is just watching your character auto attack until they have TP again. It's BORING. AS. HELL.

    And it's an excuse for many people to do something else while playing, like watching TV.

    I'm just hoping they learned from their mistakes in FFXI and find a way to implement AA decently... but I'm not holding my breath.
    I used my job abilities alot while auto-attacking and that concept isn't the same in this game as 100% TP is not required to fire off a skill, anywhere from 250-3000 depending on the skill so it shouldn't be too boring.

    Personally I was a very talkative person in XI so aside from building TP and firing off JAs I was having a conversation and interacting with my fellow players.
    (2)


    Keith Dragoon - Ambassador of Artz and Adorable

  4. #114
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I'm more interested in the hints of the new battle system than I am the actual news itself. It's really nice to finally get to see some feedback on it, small as it is. I'm pretty excited.^^
    (0)


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  5. #115
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Keith_Dragoon View Post
    I used my job abilities alot while auto-attacking and that concept isn't the same in this game as 100% TP is not required to fire off a skill, anywhere from 250-3000 depending on the skill so it shouldn't be too boring.

    Personally I was a very talkative person in XI so aside from building TP and firing off JAs I was having a conversation and interacting with my fellow players.

    Oh, let me guess? Samurai? That's why I said "most melee jobs". Samurai and Thief were exceptions.

    It's great that you play the game to have conversations... some people actually play the game to play the game.
    (0)

  6. #116
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Chezen View Post
    I'm more interested in the hints of the new battle system than I am the actual news itself. It's really nice to finally get to see some feedback on it, small as it is. I'm pretty excited.^^
    Me too, I want to know what exactly they have planned that makes AA fit so well into their design.

    Quote Originally Posted by Kaedan View Post
    Oh, let me guess? Samurai? That's why I said "most melee jobs". Samurai and Thief were exceptions.

    It's great that you play the game to have conversations... some people actually play the game to play the game.
    Dragoon and Blue Mage(this one doesn't count since I cast alot) >.>

    Warrior is the only job that would fit into the waiting for tp > WS category, every other class has spells and JA that occupies your time instead of mindlessly auto attacking.
    (0)
    Last edited by Keith_Dragoon; 03-31-2011 at 11:27 AM.


    Keith Dragoon - Ambassador of Artz and Adorable

  7. 03-31-2011 11:25 AM
    Reason
    Double post

  8. #117
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Kaedan View Post
    Yes, actually, that's exactly what many people think. And in fact, it was a huge problem in FFXI.

    If you play most melee jobs in FFXI, this is how combat goes: Wait for 100% TP > macro. Wait > macro. Wait > macro. And all that waiting is just watching your character auto attack until they have TP again. It's BORING. AS. HELL.

    And it's an excuse for many people to do something else while playing, like watching TV.

    I'm just hoping they learned from their mistakes in FFXI and find a way to implement AA decently... but I'm not holding my breath.
    FFXI auto attack is boring. and the TP system in that game didn't help. Neither did long cool down timers.
    In FFXI if you remember if you had anything over 100 TP you lost it ALL using a WS.

    In FFXIV we keep what ever is left over, if we have 1756TP and a skill costs 1000 TP we have 756 left over and 1 attack later we are able to do another WS. I doubt they will change that aspect of it.
    THe combat pacing will be much faster.

    The auto attack won't be FFXI repeat it will be FFXI- evolved, making it FFXIV's auto attack.


    Before you all cry the sky is falling, why not see what's up first.
    (2)

  9. #118
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by ChiefCurrahee View Post
    FFXI auto attack is boring. and the TP system in that game didn't help. Neither did long cool down timers.
    In FFXI if you remember if you had anything over 100 TP you lost it ALL using a WS.

    In FFXIV we keep what ever is left over, if we have 1756TP and a skill costs 1000 TP we have 756 left over and 1 attack later we are able to do another WS. I doubt they will change that aspect of it.
    THe combat pacing will be much faster.

    The auto attack won't be FFXI repeat it will be FFXI- evolved, making it FFXIV's auto attack.


    Before you all cry the sky is falling, why not see what's up first.
    Exactly what I was trying to say. <3
    (0)


    Keith Dragoon - Ambassador of Artz and Adorable

  10. #119
    Player

    Join Date
    Mar 2011
    Posts
    424
    Quote Originally Posted by ChiefCurrahee View Post

    Before you all cry the sky is falling, why not see what's up first.
    inorite? It could be raining Skittles.
    (2)


    "We all enjoy a delicious slice of yummy cake every now and again."
    ~ Moderator Jhanaka

  11. #120
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Keith_Dragoon View Post
    Me too, I want to know what exactly they have planned that makes AA fit so well into their design.



    Dragoon and Blue Mage(this one doesn't count since I cast alot) >.>

    Warrior is the only job that would fit into the waiting for tp > WS category, every other class has spells and JA that occupies your time instead of mindlessly auto attacking.
    Not even warrior. Warriors had to be war/nins or war/thfs, or war/plds. None of those were wait for TP roles. Not unless you were "NA".

    The only job that could have potentially been in the category was monk, but even monk changed as the game matured.

    There was very little passiveness in FF11. And even dare say how bad it would be if you didn't communicate. It was very interactive in the same way you have to be stranded on a desert island with 5 other people. Nothing worked unless you combined your strengths...

    ...Of course that why the term "NA" stuck with FF11 for its life time. If you were a introvert that only did the minimum, you were shunned from society.
    (1)

Page 12 of 24 FirstFirst ... 2 10 11 12 13 14 22 ... LastLast