Yes, actually, that's exactly what many people think. And in fact, it was a huge problem in FFXI.
If you play most melee jobs in FFXI, this is how combat goes: Wait for 100% TP > macro. Wait > macro. Wait > macro. And all that waiting is just watching your character auto attack until they have TP again. It's BORING. AS. HELL.
And it's an excuse for many people to do something else while playing, like watching TV.
I'm just hoping they learned from their mistakes in FFXI and find a way to implement AA decently... but I'm not holding my breath.
Well my hope would be that AA would be providing some base damage, with TP generating attacks and TP consuming attacks comprising the actual interaction.
And what is the benefit of waiting a few seconds watching your character play itself (AA) before activating TP skills, over hitting the "attack" button a few times (current system) before doing the same?
I'll tell you exactly what... LAZINESS. That's all it boils down to.
But regardless, what's done is done, so no use arguing about it.
What we have to hope now is that they implement it in such a way as it isn't lame like it was in FFXI.
I used my job abilities alot while auto-attacking and that concept isn't the same in this game as 100% TP is not required to fire off a skill, anywhere from 250-3000 depending on the skill so it shouldn't be too boring.Yes, actually, that's exactly what many people think. And in fact, it was a huge problem in FFXI.
If you play most melee jobs in FFXI, this is how combat goes: Wait for 100% TP > macro. Wait > macro. Wait > macro. And all that waiting is just watching your character auto attack until they have TP again. It's BORING. AS. HELL.
And it's an excuse for many people to do something else while playing, like watching TV.
I'm just hoping they learned from their mistakes in FFXI and find a way to implement AA decently... but I'm not holding my breath.
Personally I was a very talkative person in XI so aside from building TP and firing off JAs I was having a conversation and interacting with my fellow players.
Keith Dragoon - Ambassador of Artz and Adorable
I'm more interested in the hints of the new battle system than I am the actual news itself. It's really nice to finally get to see some feedback on it, small as it is. I'm pretty excited.^^
I used my job abilities alot while auto-attacking and that concept isn't the same in this game as 100% TP is not required to fire off a skill, anywhere from 250-3000 depending on the skill so it shouldn't be too boring.
Personally I was a very talkative person in XI so aside from building TP and firing off JAs I was having a conversation and interacting with my fellow players.
Oh, let me guess? Samurai? That's why I said "most melee jobs". Samurai and Thief were exceptions.
It's great that you play the game to have conversations... some people actually play the game to play the game.
Me too, I want to know what exactly they have planned that makes AA fit so well into their design.
Dragoon and Blue Mage(this one doesn't count since I cast alot) >.>
Warrior is the only job that would fit into the waiting for tp > WS category, every other class has spells and JA that occupies your time instead of mindlessly auto attacking.
Last edited by Keith_Dragoon; 03-31-2011 at 11:27 AM.
Keith Dragoon - Ambassador of Artz and Adorable
FFXI auto attack is boring. and the TP system in that game didn't help. Neither did long cool down timers.Yes, actually, that's exactly what many people think. And in fact, it was a huge problem in FFXI.
If you play most melee jobs in FFXI, this is how combat goes: Wait for 100% TP > macro. Wait > macro. Wait > macro. And all that waiting is just watching your character auto attack until they have TP again. It's BORING. AS. HELL.
And it's an excuse for many people to do something else while playing, like watching TV.
I'm just hoping they learned from their mistakes in FFXI and find a way to implement AA decently... but I'm not holding my breath.
In FFXI if you remember if you had anything over 100 TP you lost it ALL using a WS.
In FFXIV we keep what ever is left over, if we have 1756TP and a skill costs 1000 TP we have 756 left over and 1 attack later we are able to do another WS. I doubt they will change that aspect of it.
THe combat pacing will be much faster.
The auto attack won't be FFXI repeat it will be FFXI- evolved, making it FFXIV's auto attack.
Before you all cry the sky is falling, why not see what's up first.
Exactly what I was trying to say. <3FFXI auto attack is boring. and the TP system in that game didn't help. Neither did long cool down timers.
In FFXI if you remember if you had anything over 100 TP you lost it ALL using a WS.
In FFXIV we keep what ever is left over, if we have 1756TP and a skill costs 1000 TP we have 756 left over and 1 attack later we are able to do another WS. I doubt they will change that aspect of it.
THe combat pacing will be much faster.
The auto attack won't be FFXI repeat it will be FFXI- evolved, making it FFXIV's auto attack.
Before you all cry the sky is falling, why not see what's up first.
Keith Dragoon - Ambassador of Artz and Adorable
Not even warrior. Warriors had to be war/nins or war/thfs, or war/plds. None of those were wait for TP roles. Not unless you were "NA".Me too, I want to know what exactly they have planned that makes AA fit so well into their design.
Dragoon and Blue Mage(this one doesn't count since I cast alot) >.>
Warrior is the only job that would fit into the waiting for tp > WS category, every other class has spells and JA that occupies your time instead of mindlessly auto attacking.
The only job that could have potentially been in the category was monk, but even monk changed as the game matured.
There was very little passiveness in FF11. And even dare say how bad it would be if you didn't communicate. It was very interactive in the same way you have to be stranded on a desert island with 5 other people. Nothing worked unless you combined your strengths...
...Of course that why the term "NA" stuck with FF11 for its life time. If you were a introvert that only did the minimum, you were shunned from society.
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