Quote Originally Posted by Kaedan View Post
Yes, actually, that's exactly what many people think. And in fact, it was a huge problem in FFXI.

If you play most melee jobs in FFXI, this is how combat goes: Wait for 100% TP > macro. Wait > macro. Wait > macro. And all that waiting is just watching your character auto attack until they have TP again. It's BORING. AS. HELL.

And it's an excuse for many people to do something else while playing, like watching TV.

I'm just hoping they learned from their mistakes in FFXI and find a way to implement AA decently... but I'm not holding my breath.
FFXI auto attack is boring. and the TP system in that game didn't help. Neither did long cool down timers.
In FFXI if you remember if you had anything over 100 TP you lost it ALL using a WS.

In FFXIV we keep what ever is left over, if we have 1756TP and a skill costs 1000 TP we have 756 left over and 1 attack later we are able to do another WS. I doubt they will change that aspect of it.
THe combat pacing will be much faster.

The auto attack won't be FFXI repeat it will be FFXI- evolved, making it FFXIV's auto attack.


Before you all cry the sky is falling, why not see what's up first.