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  1. #1
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by Delsus View Post
    You think the end of the world is supposed to be easy? Skipping around La Noscea singing happy songs as a giant ball of death is going to crash into the world and cause untold destruction.

    The fact the mobs are becoming like this just shows that its really happening. It's not like it stops you doing anything, leves, go to another camp that's safe, going to a dungeon near (Is it cassie hollow near cedarwood?) go to the next nearest camp and Chocobo. Unless you are really an RMT and are sick of watching your armies of Lalafell teleport in and get raped...
    You misunderstood. This should be sight aggro so that it can actually kill all of the RMT. Only seeing the leaders die is pretty lame.
    (5)

  2. #2
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Ruisu View Post
    You misunderstood. This should be sight aggro so that it can actually kill all of the RMT. Only seeing the leaders die is pretty lame.
    If the mobs pop near enough to the node they should aggro the RMT army unless they are set to walk, remember teleporting to a camp with Atomos and a skeleton or ghost kills you before everything loads?

    Also (correct me if I am wrong) don't true sound mobs aggro through walking?
    (0)

  3. #3
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Ruisu View Post
    SE needs to make this shit sight aggro. True sound is pretty lame.
    I'm not entirely sure is True sight/sound makes any sense anyways. They should aggro to magic but SE decided to make them aggressive. I don't entirely understand the reason behind this decision but elementals should be passive/aggressive and in harmony with life around them but if you do something to intimidate them, well, you know...



    Note: lv.45~50Bombs/Balloons would of been the best mob choice!
    (0)
    Last edited by PSxpert2011; 09-20-2012 at 01:03 AM.


    ~'\[[_LEGACY_]]/'~
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  4. #4
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by Delsus View Post
    If the mobs pop near enough to the node they should aggro the RMT army unless they are set to walk, remember teleporting to a camp with Atomos and a skeleton or ghost kills you before everything loads?

    Also (correct me if I am wrong) don't true sound mobs aggro through walking?

    Not sure if it's just my server or what, but the elementals are pretty spread out from the aetheral gate. So they don't really need to walk.
    (0)