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  1. #681
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Looks far from plastic to me. but i'm blind apparently teehee. * Uses stick to feel around the room and hits the wall to the kitchen by accident*. =( *cries*
    (0)

  2. #682
    They do actually look fairly rough which could be due to the lack of proper lighting and shaders not being fully implemented, however we don't know if this is the case or not.
    (0)

  3. #683
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Elexia View Post
    They do actually look fairly rough which could be due to the lack of proper lighting and shaders not being fully implemented, however we don't know if this is the case or not.
    I don't think that would be the case because the lighting is better.
    (0)

  4. #684
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    I don't think they look like plastic at all I'll save my judgement though when it's in beta phase and not alpha and not jump to conclusions right off the bat.
    (1)

  5. #685
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Models don't have as much depth as the models in 1.0. this shouldn't come as a surprise, i said a year ago in a ps3 related post that due to PS3 memory constraints texture depth was going to take a hit.
    (0)

  6. #686
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by Valmonte View Post
    Models don't have as much depth as the models in 1.0. this shouldn't come as a surprise, i said a year ago in a ps3 related post that due to PS3 memory constraints texture depth was going to take a hit.
    could you please provide comparison, with detailed explanation? Im really confused what people say about rough model/plasticky/cartoony. I just see the new engine has more cell shading for the models, and I think its better than what we have now.
    (1)
    Aion Zwei - Masamune

  7. #687
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Aion View Post
    I just see the new engine has more cell shading for the models
    (5)

  8. #688
    Quote Originally Posted by KiriA500 View Post
    My broken Dark Tower dreams, you have reminded me
    (0)
    Retired FFXI character: Ranok of Sylph

  9. #689
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Aion View Post
    could you please provide comparison, with detailed explanation? Im really confused what people say about rough model/plasticky/cartoony. I just see the new engine has more cell shading for the models, and I think its better than what we have now.
    i'm not going to compare screenshots for you, nor am i going to wright a five page paragraph for something that's easily seen in a side by side comparison of screen shots. a lack of texture depth leads to this plastic looking issue people are so upset about. this issue may also be limited to the developers build or the PS3 build of the game.
    (0)
    Last edited by Valmonte; 09-29-2012 at 03:32 PM.

  10. #690
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    You want to see plastic? Look at SWOTR everything in the game looks like they just smeared vasaline ontop of it.
    (0)

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