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  1. #1
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Valmonte View Post
    SE has failed to deliver time and time again, any expectations i have for XIV "ARR" way below normal. Give me Something to be optimistic about.
    curious, what will make you optimistic?
    (3)

  2. #2
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Andrien View Post
    curious, what will make you optimistic?
    A Successful Launch that holds its subscriber base longer than 3 months, from what im seeing people will start dropping off in about 2. We played this bare bones game first, content later card...it didnt work so well for tanaka.
    (0)

  3. #3
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Valmonte View Post
    A Successful Launch that holds its subscriber base longer than 3 months, from what im seeing people will start dropping off in about 2. We played this bare bones game first, content later card...it didnt work so well for tanaka.
    Can you be more specific?
    (0)

  4. #4
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Andrien View Post
    Can you be more specific?
    Gameplay & Content> Graphics. Graphics is just a bonus to me
    (1)

  5. #5
    Quote Originally Posted by Andrien View Post
    Can you be more specific?
    Seemed straight forward to me:

    1. Most new MMOs rarely retain a large portion of it's playerbase after the honeymoon period.
    2. Most MMOs die out at the let's be friends phase half a year later.
    3. A lot of newer MMOs get flatout killed by the vengeful girlfriend 1 year later.

    Basically, newly launched MMOs tend to die out very quick in this day and age usually because "it's not WoW!!!1", and many that stick around loses a good majority of it's playerbase within a year of launch. Relaunched MMOs also rarely survive or pull in enough interest that the company sells it off or closes it's doors on it shortly aftfer.

    GW2 for example is starting to bleed but it's still popular due to it being a new MMO, the real test is 3-4 months after release for a new/relaunched MMO.
    (2)

  6. #6
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Elexia View Post
    Seemed straight forward to me:

    1. Most new MMOs rarely retain a large portion of it's playerbase after the honeymoon period.
    2. Most MMOs die out at the let's be friends phase half a year later.
    3. A lot of newer MMOs get flatout killed by the vengeful girlfriend 1 year later.

    Basically, newly launched MMOs tend to die out very quick in this day and age usually because "it's not WoW!!!1", and many that stick around loses a good majority of it's playerbase within a year of launch. Relaunched MMOs also rarely survive or pull in enough interest that the company sells it off or closes it's doors on it shortly aftfer.

    GW2 for example is starting to bleed but it's still popular due to it being a new MMO, the real test is 3-4 months after release for a new/relaunched MMO.
    I guess this is the case where it is a good thing SE is stubborn.
    (1)