Quote Originally Posted by bobbygunz View Post
Those are very superficial qualities, at the end of the day. There's nothing really original about "story", for example, and sometimes such things work against the concept of a MMO (i.e., putting single-player game features into a massively multiplayer game is somewhat contradictory). Besides, FFXIV: ARR is a self-confessed WoW clone evr since Yoshi said he used it as a standard and will basically copy it feature-for-feature and then be original at some later date, when it suits him. Therefore, FFXIV is kind of as unoriginal as it gets in terms of structure, superficialities notwithstanding.
Wait, since when did Yoshida ever say that WoW is the single standard upon which FFXIV: ARR is built?

Without all of those things Starlord mentioned, what would be the difference between Final Fantasy and any other JRPG on the market? Very little. There are very distinctive features and characters/monsters that make FF what it is.

FFXIV: ARR is already taking some of those FF ideas and reworking them for itself. Take Limit Break for example, not taken directly from other FF games that have had it or other similar systems. It's its own iteration of the Limit Break concept. Crystal Tower is another classic FF concept that is being brought over to 2.0.

It's not that they're copying features and ideas from WoW, it's just that for the most part our current game is nowhere near the standards of modern MMOs. Yeah, some of those features are included in WoW but mostly because it made them MMO standards, though the features themselves weren't original in their own right. Things like a UI that actually works well, a mail system, working guild/LS systems. You know, basic stuff like that which we don't even have right now.