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  1. #11
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Rokien View Post
    I did, and the good looking photos are enhanced....
    newest trailer


    older trailer

    They do not look like the actual in game photos

    All those Photos are Gameplay.... Limit Break Trailer= Gameplay showing off Limit Break.. you really think that's CGI? -.-

    Also, Like I said and others have said: It has been confirmed that TGS 2012 Trailer is indeed using "Old" I repeat "Old" assets. So if they are using Old Assets now... What are they using for the other Gameplay trailers? Certainly not Old.

    btw Everything before that is how I described it on the thread I made but I'll C/P so I won't waist my time:

    If you compare these photos to the one above, you will notice that these are more of a Vibrant type of feel to them, The Faces of the Characters look more smoother like they actually shaved lol hehe, The Big Television Screen Picture, Looks more clear Shadows looks more in-depth then 1.0. Weapon skills effects look pretty, etc.
    TGS 2012 is indeed "Old" Material so really, you shouldn't be looking at that as updated information, other than seeing the New areas in poor Quality.

    Everything else before that is New. Yes I know it sounds "weird" but thats what is confirmed by Yoshi-P himself.

    Quote Originally Posted by Rukkirii View Post
    Hello,

    I have a message from Yoshi-P regarding the TGS trailer.

    Producer/Director Yoshida here.

    The assets used to create the trailer were actually older than what was shown during last week's Letter from the Producer Live. Also, depending on the area shown, the lighting, as well as hair, neck movement, and facial properties are still being adjusted.

    The time period in which these assets were taken was within the scope of what we planned; however, clearly the stuttering of the video was not intended and we're currently investigating this. Today, well I guess yesterday, I went to the Tokyo Game Show floor to see it in person, but since the trailer playing there didn't have any problems, the possibility that this is an encoding-related problem is quite high.

    I apologize for such a rudimentary mistake, but once we figure out what caused it, we'll be sure to let you know.
    (2)
    Last edited by Starlord; 09-21-2012 at 08:49 AM.