Yeah..pretty sure I've already said that.



So why is it suddenly the biggest deal? You know they do this...so it shouldn't be an issue.
You're the one going with a completely different art style, lol. I'm just pointing out how wrong that statement was.



Guess I'll quote myself here...
I said that on occasion there was a TF2 quality to the graphics. I said nothing about the actual art style, let alone anything about it being completely anything, let alone different.
"Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
Limsa Lominsa keep your pirates, and your ships covered in musty mold.
My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer



Well, TF2 is a high quality game in pretty much every way (graphics, sound, etc.), so I take it that's a compliment?
(I still have no clue what you're talking about. I see no similarities in any way/shape/form)
We know SE is willing downgrading certain aspects, so is it a case of just them no going all out? Or is it the case of them just simply continually dowgrading?
Yoshida touted the "best graphics in the genre", so far this looks just barely early PS3 when FFXI actually had a more polished looked for it at it's time. Is it because it's Alpha? Or is it really because that's the direction they're going with?
Why wouldn't they go all out to show off said 'best graphics'? We know internal builds are usually further than what they'll even let us test, so it shouldn't be a problem.
Removing something isn't a downgrade when it's seen as a problem. When Rukkirii said "the development team's number one focus in A Realm Reborn is on gameplay," that means they saw those animations as something that didn't help gameplay. Bitch and moan all you want, it was their decision to remove them. Same goes for most of the UI crap we've had to deal with. Those aren't downgrades, they're clearly upgrades.
Last edited by KiriA500; 09-20-2012 at 12:58 AM.



It wasn't a compliment or an insult, it was a personal observation and opinion. But if you were offended, I apologize.
Edit: If it helps, I also happen to be a huge fan of TF2.
"Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
Limsa Lominsa keep your pirates, and your ships covered in musty mold.
My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer



I too am a huge fan of TF2, I was mostly just wondering what about it reminds you of the game. As a player with 933 logged hours of the game, I can honestly say I saw no resemblance in any way in the Limit Break trailer. I'm actually just curious what about it reminded you of it. Sorry if I appear to be hostile about it, lol.



It's not really a very strong reminder for me. To me, ARR's graphics look superior to TF2's. But in terms of comparing ARR's level of detail to 1.0's, it definitely does seem a bit dialed down. Not drastically, and neither am I saying this was unnecessary or a bad thing. There's just a slight simplification of the graphics that remind me of TF2. When I say that, I don't mean it feels like Final Fantasy on the source engine.I too am a huge fan of TF2, I was mostly just wondering what about it reminds you of the game. As a player with 933 logged hours of the game, I can honestly say I saw no resemblance in any way in the Limit Break trailer. I'm actually just curious what about it reminded you of it. Sorry if I appear to be hostile about it, lol.
To put it another way, I feel that on a scale of 1 to 10 in graphics, with 10 being the best, I would put 1.0 higher on that scale than I would TF2, in terms of graphical quality. (TF2's art style doesn't really demand higher level of detail/quality anyway, the artstyle and graphical level suit eachother) As for ARR's graphical quality... There are some additions they've made that 1.0 doesn't have, but when faced with just the character models themselves, I'd put them a notch lower than 1.0 as far as texture quality.
If it means the gameplay will be improved, then I look forward to ARR, graphics and all.
EDIT: The game could look 8-bit for all I care, if they managed to do that while improving the gameplay, I'd still look forward to ARR. Granted, 8-bit is a bit drastic, they can certainly do better than that without sacrificing gameplay, and that happens to be exactly what the situation is. X)
Last edited by Seig345; 09-20-2012 at 01:16 AM.
"Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
Limsa Lominsa keep your pirates, and your ships covered in musty mold.
My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer
It's not bitching or moaning, as you'd have to be upset about it, I just find it highly humorous after all this time they're taking steps backwards at all rather than all steps forward.
The issue comes from this one statement:
We know SE is willing downgrading certain aspects, so is it a case of just them no going all out? Or is it the case of them just simply continually dowgrading?
Yoshida touted the "best graphics in the genre", so far this looks just barely early PS3 when FFXI actually had a more polished looked for it at it's time. Is it because it's Alpha? Or is it really because that's the direction they're going with?
Why wouldn't they go all out to show off said 'best graphics'? We know internal builds are usually further than what they'll even let us test, so it shouldn't be a problem.
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