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  1. #1
    Quote Originally Posted by KiriA500 View Post
    Note the lack of Depth of Field, or Ambient Occlusion.
    Quote Originally Posted by Elexia View Post
    "We don't use high settings and all the bells and whistles"

    Quote Originally Posted by Elexia View Post
    so they're either downgrading the overall detail or they're really hoping their shaders work magic.
    Yeah..pretty sure I've already said that.
    (2)

  2. #2
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    Quote Originally Posted by Elexia View Post
    Yeah..pretty sure I've already said that.
    So why is it suddenly the biggest deal? You know they do this...so it shouldn't be an issue.

    Quote Originally Posted by Seig345 View Post
    Yes, because I said they looked 100% identical down to the last detail. Good job going overboard there...
    You're the one going with a completely different art style, lol. I'm just pointing out how wrong that statement was.
    (0)

  3. #3
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    Quote Originally Posted by KiriA500 View Post
    So why is it suddenly the biggest deal? You know they do this...so it shouldn't be an issue.



    You're the one going with a completely different art style, lol. I'm just pointing out how wrong that statement was.
    Guess I'll quote myself here...

    Quote Originally Posted by Seig345 View Post
    I wouldn't go with "cartoony", but there's definitely a Team Fortress 2 quality I've seen on occasion even in the Limit Break trailer...
    I said that on occasion there was a TF2 quality to the graphics. I said nothing about the actual art style, let alone anything about it being completely anything, let alone different.
    (3)
    "Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
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  4. #4
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    Quote Originally Posted by Seig345 View Post
    I said that on occasion there was a TF2 quality to the graphics. I said nothing about the actual art style, let alone anything about it being completely.
    Well, TF2 is a high quality game in pretty much every way (graphics, sound, etc.), so I take it that's a compliment?

    (I still have no clue what you're talking about. I see no similarities in any way/shape/form)

    Quote Originally Posted by Elexia View Post
    We know SE is willing downgrading certain aspects, so is it a case of just them no going all out? Or is it the case of them just simply continually dowgrading?

    Yoshida touted the "best graphics in the genre", so far this looks just barely early PS3 when FFXI actually had a more polished looked for it at it's time. Is it because it's Alpha? Or is it really because that's the direction they're going with?

    Why wouldn't they go all out to show off said 'best graphics'? We know internal builds are usually further than what they'll even let us test, so it shouldn't be a problem.


    Removing something isn't a downgrade when it's seen as a problem. When Rukkirii said "the development team's number one focus in A Realm Reborn is on gameplay," that means they saw those animations as something that didn't help gameplay. Bitch and moan all you want, it was their decision to remove them. Same goes for most of the UI crap we've had to deal with. Those aren't downgrades, they're clearly upgrades.
    (2)
    Last edited by KiriA500; 09-20-2012 at 12:58 AM.

  5. #5
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    Quote Originally Posted by KiriA500 View Post
    Well, TF2 is a high quality game in pretty much every way (graphics, sound, etc.), so I take it that's a compliment?

    (I still have no clue what you're talking about. I see no similarities in any way/shape/form)
    It wasn't a compliment or an insult, it was a personal observation and opinion. But if you were offended, I apologize.

    Edit: If it helps, I also happen to be a huge fan of TF2.
    (0)
    "Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
    Limsa Lominsa keep your pirates, and your ships covered in musty mold.
    My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer

  6. #6
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    Quote Originally Posted by Seig345 View Post
    It wasn't a compliment or an insult, it was a personal observation and opinion. But if you were offended, I apologize.

    Edit: If it helps, I also happen to be a huge fan of TF2.
    I too am a huge fan of TF2, I was mostly just wondering what about it reminds you of the game. As a player with 933 logged hours of the game, I can honestly say I saw no resemblance in any way in the Limit Break trailer. I'm actually just curious what about it reminded you of it. Sorry if I appear to be hostile about it, lol.
    (1)

  7. #7
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    Quote Originally Posted by KiriA500 View Post
    I too am a huge fan of TF2, I was mostly just wondering what about it reminds you of the game. As a player with 933 logged hours of the game, I can honestly say I saw no resemblance in any way in the Limit Break trailer. I'm actually just curious what about it reminded you of it. Sorry if I appear to be hostile about it, lol.
    It's not really a very strong reminder for me. To me, ARR's graphics look superior to TF2's. But in terms of comparing ARR's level of detail to 1.0's, it definitely does seem a bit dialed down. Not drastically, and neither am I saying this was unnecessary or a bad thing. There's just a slight simplification of the graphics that remind me of TF2. When I say that, I don't mean it feels like Final Fantasy on the source engine.

    To put it another way, I feel that on a scale of 1 to 10 in graphics, with 10 being the best, I would put 1.0 higher on that scale than I would TF2, in terms of graphical quality. (TF2's art style doesn't really demand higher level of detail/quality anyway, the artstyle and graphical level suit eachother) As for ARR's graphical quality... There are some additions they've made that 1.0 doesn't have, but when faced with just the character models themselves, I'd put them a notch lower than 1.0 as far as texture quality.

    If it means the gameplay will be improved, then I look forward to ARR, graphics and all.

    EDIT: The game could look 8-bit for all I care, if they managed to do that while improving the gameplay, I'd still look forward to ARR. Granted, 8-bit is a bit drastic, they can certainly do better than that without sacrificing gameplay, and that happens to be exactly what the situation is. X)
    (0)
    Last edited by Seig345; 09-20-2012 at 01:16 AM.
    "Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
    Limsa Lominsa keep your pirates, and your ships covered in musty mold.
    My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer

  8. #8
    Quote Originally Posted by KiriA500 View Post
    Bitch and moan all you want, it was their decision to remove them. Same goes for most of the UI crap we've had to deal with. Those aren't downgrades, they're clearly upgrades.
    It's not bitching or moaning, as you'd have to be upset about it, I just find it highly humorous after all this time they're taking steps backwards at all rather than all steps forward.
    (8)

  9. #9
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    Quote Originally Posted by Elexia View Post
    It's not bitching or moaning, as you'd have to be upset about it, I just find it highly humorous after all this time they're taking steps backwards at all rather than all steps forward.
    It's not a step backward when it's to help progress the game.
    (6)

  10. #10
    Quote Originally Posted by KiriA500 View Post
    So why is it suddenly the biggest deal? You know they do this...so it shouldn't be an issue.
    The issue comes from this one statement:

    Quote Originally Posted by Rukkirii View Post
    While the animations were nice, the development team's number one focus in A Realm Reborn is on gameplay so even though they were nice animations, the team made the decision to remove them.
    We know SE is willing downgrading certain aspects, so is it a case of just them no going all out? Or is it the case of them just simply continually dowgrading?

    Yoshida touted the "best graphics in the genre", so far this looks just barely early PS3 when FFXI actually had a more polished looked for it at it's time. Is it because it's Alpha? Or is it really because that's the direction they're going with?

    Why wouldn't they go all out to show off said 'best graphics'? We know internal builds are usually further than what they'll even let us test, so it shouldn't be a problem.
    (6)