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  1. #1
    Player
    Saieno's Avatar
    Join Date
    Sep 2012
    Location
    Ul'duh
    Posts
    89
    Character
    Ventash Murrpau
    World
    Midgardsormr
    Main Class
    Dragoon Lv 61
    Quote Originally Posted by Elexia View Post
    Yoshida's exact words you could think of them as siblings due to borrowing of features in a sense.
    Yes because what they are doing with A Realm Reborn doesn't use the full potential of Luminous Studio, just the core. Yoshida said that if A Realm Reborn were to use the full potential of Luminous Studio it would need to skip a generation of consoles and run on PlayStation 5.
    (1)

  2. #2
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    Mar 2011
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    Quote Originally Posted by Saieno View Post
    Yes because what they are doing with A Realm Reborn doesn't use the full potential of Luminous Studio, just the core. Yoshida said that if A Realm Reborn were to use the full potential of Luminous Studio it would need to skip a generation of consoles and run on PlayStation 5.
    naa pretty sure it's because it's not finished and it would delay the game even further to wait for the engine to finish. I'm pretty sure they will be using it at the end of ps3 and ps4
    (2)

  3. #3
    Player
    Shougun's Avatar
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    Jan 2012
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    Ul'dah
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    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Saieno View Post
    Yes because what they are doing with A Realm Reborn doesn't use the full potential of Luminous Studio, just the core. Yoshida said that if A Realm Reborn were to use the full potential of Luminous Studio it would need to skip a generation of consoles and run on PlayStation 5.
    The Luminous Engine isnt ready, they are trying to make an engine in record time so they dont have time to finish the Luminous.

    Even if you (general term) dont like the changes it is pretty amazing how fast they are retooling the game.
    (0)

  4. #4
    Player
    Gramul's Avatar
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    Mar 2011
    Location
    Ul'dah
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    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    I'm not going to defend the look on the random chance that it will be good by release. No more excuses.
    Trailers are made to show it off after all, and with the game edging closer and closer to release, the atmospheric future of the game is uncertain.

    And the idea that gameplay being more important than visuals is true. But the visual direction you take should complement the world you've created. It needs to capture the imagination and excite the player, and right now, it ain't looking so hot. Especially with that stuttering in the trailer for the version that's supposed to run smoother.

    Sad to say I get less and less pumped about this game with every update and I'm not sure how long I'll play after its release. I'll give it a shot, but beyond that, I'm just not sure.
    (4)

  5. #5
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    Quote Originally Posted by Gramul View Post
    I'm not going to defend the look on the random chance that it will be good by release. No more excuses.
    Trailers are made to show it off after all, and with the game edging closer and closer to release, the atmospheric future of the game is uncertain.

    And the idea that gameplay being more important than visuals is true. But the visual direction you take should complement the world you've created. It needs to capture the imagination and excite the player, and right now, it ain't looking so hot. Especially with that stuttering in the trailer for the version that's supposed to run smoother.

    Sad to say I get less and less pumped about this game with every update and I'm not sure how long I'll play after its release. I'll give it a shot, but beyond that, I'm just not sure.
    It really seems this game has no solid direction on what it's trying to be. It feels like this game is trying to be everything else.
    (3)

  6. #6
    Player
    Shougun's Avatar
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    Jan 2012
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    Ul'dah
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    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Rokien View Post
    It really seems this game has no solid direction on what it's trying to be. It feels like this game is trying to be everything else.
    They are trying to work too fast and too efficiently (making compromises) I think (there is a lot of pressure on them). Though people may hate it, I'd suggest they not close the servers down but maintain an on the side alpha testing server and let players continue to pay them (so they dont go broke or rush even harder and make more sacrifices to get it out).

    I think they are on the right track they just need to make sure they dont lose any carts on the way out the door.
    (2)

  7. #7
    Player
    Jim's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Jim Wilson
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    El meo wuz here
    (0)

  8. #8
    Player
    Wynn's Avatar
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    Mar 2011
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    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Starlord View Post
    And yet your calling people Blind XD. Look closely and you see the difference my friend
    The difference between them is lighting and shaders, which I'm sure will be exactly the same with ARR. What Rokien is referring to is that the in game models didn't change at all.

    He's right.

    Personally, the only thing that I see off in that video for TGS is that the shaders seem to be missing.

    I really wish they would release a video WITH all the bells and whistles so people's minds could be put at ease (including my own). I'm sure they would if they could. They probably just can't right now.

  9. #9
    Player

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    Mar 2011
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    The trailer is back up.... http://www.youtube.com/watch?v=NSohO...ature=youtu.be

    I like how the cg shows a realistic portrayal while the game does not.
    (0)
    Last edited by Rokien; 09-20-2012 at 10:10 AM.

  10. #10
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    SW:CW


    FFXIV:ARR


    Look at the Shadows cast by the light notice how smooth they look that's cell shading at work, now look at area's that haven't been cast by the light of the WS, thats not smooth. Dynamic lights are simply too resourceful so they used shading techniques.
    (0)

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