Actually that's incorrect. Yoshi-P came out and confirmed that the Crystal Tower will be available at launch.
SE already has a very beautiful looking game in the making... All they need to do is make sure that things are balanced well and that normal systems function (Quests/UI/Menus/Battle) efficiently/lag free. I'll except a little bit of lag in Alpha and CB1 but by CB2 they NEED to have all that basic stuff ironed out. They need to prove that ARR is the FF MMO of this generation.
- PvP - Duels and battleground
- Delivery System - Self explanatory
- Auction House - Not an option. Turn the wards into that and be done with it... we're like 75% of the way there.
- Player Housing - Make them semi-expensive but still affordable for the average player. 2,000,000 price tag on a house is not a good start, should be lower.
- Missions - Need to not be "locked" until the next update. There should be a ton of storyline missions ready to go 1 to 50. No exceptions.
- Dungeons/Instances - Have to be available from Lv15 upwards. Tying these dungeons in with Quest storylines is a must.
- High Level Raids - Not talking "Dungeons" I'm talking "RAIDS". Crystal Tower needs to be something that will take players a good 2-3 weeks to complete due to difficulty of boss encounters. Varied mechanics to the encounters >>>>>> Upped stats on bosses. I hope you're listening SE. Along with the Crystal Tower they will need something else to supplement newer Lv50s. Primals? CC/AV? <--- Haven't heard if these will stay. My guess is yes with many changes.
- Tutorial - Robust enough that it hold's players hands through the first 7-12 levels before walking them into their first storyline mission and then letting them go on their way.
- ARC/SMN - I think it's a mistake to hold SMN until after launch. If the entire Class/Job combo isn't ready then don't release it. Release them together so that people can enjoy the progression how it's meant to be enjoyed.
If the above is in and works well then the game will have the steam needed to keep the attention span of players that "pop" in till the next major update (probably 2 months after launch)...



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