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  1. #11
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Lirion View Post
    I wouldn't mind if consuming bate went out the window as well but they should keep the different baits you can equip for different fish.
    Indeed. Consumable bait can die. We do need more lures that are specific to different fish so we dont catch everything in the water with one tho.
    (0)

  2. #12
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Wolfie View Post
    Please explain. If all the baits that we have now turn into items like lures, how will it dumb down the game?
    I'm pretty sure he meant he wanted there to be baits and lures and not just an empty rod.
    (2)

  3. #13
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    if anything, bait/lures can be part of our 'tacklebox' that we magically have access too when we change to fisher, so we wont have to use more inv space/spend more money just like archer in 2.0.
    (1)

  4. #14
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Medura View Post
    well, i wouldnt have anything against it myself, but .... non-usable bait is a botters dream i guess, so i want it to stay :P
    If they have a bot smart enough to do the minigame I dont think they would worry about having to equip bait lol
    (0)

  5. #15
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    They might keep the current vendor baits, but everything else crafted I'm sure vendors more than a single digit.
    (0)

  6. #16
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    i'm kinda hoping that we don't necessarily have to equip bait and just having it in our inventory is enough. Then when we begin fishing we can just pick whatever bait we want to use.

    I would be fine with bait going away, though. I like the idea of it but the other DoL don't have to deal with it.
    (0)

  7. #17
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    I'm hoping bait stays. I'm already worried that the new mini game will dumb down gathering too much even for me, so keeping bait would be nice.


    Another thing to worry about for us fishers is whether or not we'll still be able to fish anywhere in ARR, rather than just from fish schools. It'd would be a great way to deal with bots, but I really do love just setting up on a cliff and fishing for hours on end.
    (1)

  8. #18
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Hey while we are at it, lets make all consumables infinite. Potions, what have ya!
    (3)

  9. #19
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    The only real interesting thing about bait is that you can target specific fish with them but it really needs to be redone if they keep it. There's bait that barely anything likes, bait that too many things like, and there's situations where you can't target fish in certain zones at all because they all love/hate the exact same type of bait. It's really annoying sometimes as fish distribution didn't change with the rest of the DoL so you still have like 6/7 types of fish available at one area that will just get in your way when you only want one or two.
    (0)

  10. #20
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Wolfie View Post
    They should go as well, but probably won't since SE is pretty inconsistent.
    Since they haven't mentioned bait at all, there wouldn't be any inconsistency in removing it.

    However, it should be more like ffxi, with bait that is consumed, along with lures that are not (unless the line breaks)

    For arrows, it was already at a point where we carried a grossly unrealistic number of arrows, so it's reasonable to change that to an endless supply. For fishing, bait isn't used in the same quantity or at the same rate and doesn't have the same economic impact. In fact, I don't think I've ever bought bait in what time I've fished- the game doles out a lot of lower end bait for free.
    (0)

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