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  1. #1
    Player

    Join Date
    Jan 2012
    Posts
    523
    I wouldn't mind if consuming bate went out the window as well but they should keep the different baits you can equip for different fish.
    (4)

  2. #2
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Lirion View Post
    I wouldn't mind if consuming bate went out the window as well but they should keep the different baits you can equip for different fish.
    Indeed. Consumable bait can die. We do need more lures that are specific to different fish so we dont catch everything in the water with one tho.
    (0)

  3. #3
    Player
    Toxsik's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    143
    Character
    Toxsik Kisxot
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Lirion View Post
    I wouldn't mind if consuming bate went out the window as well but they should keep the different baits you can equip for different fish.
    I like this idea as it keeps bait and gives it more of a purpose.
    (1)

  4. #4
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alhanelem View Post
    Since they haven't mentioned bait at all, there wouldn't be any inconsistency in removing it.

    However, it should be more like ffxi, with bait that is consumed, along with lures that are not (unless the line breaks)

    For arrows, it was already at a point where we carried a grossly unrealistic number of arrows, so it's reasonable to change that to an endless supply. For fishing, bait isn't used in the same quantity or at the same rate and doesn't have the same economic impact. In fact, I don't think I've ever bought bait in what time I've fished- the game doles out a lot of lower end bait for free.
    With the exception of pill bugs, all vendor bought consumable bait had no favored fish associated with it, so it wouldn't be a big deal if it disappeared. Crafted bait and crafted and vendor bought lures are much more useful though and should probably stay in their current form. If anything, they need to be adjusted some for some of them to have more uses. There's currently about 6 fish or so that don't have a favored bait and a few pieces of bait that only target 1 or 2 fish.

    I think between making some favored bait adjustments and reworking fish distribution to make it easier to target fish with specific baits, fishing will feel a little more comparable to mining and botany where you feel you're actually getting more of the item you're actually aiming for.
    (2)