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  1. #11
    Player
    CrystalWeapon's Avatar
    Join Date
    Mar 2011
    Posts
    314
    Character
    Crystal Weapon
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Lirion View Post
    Oh I'm not against showing where the servers are, but say if I want to play with everyone and Rdill JP have the biggest mix I would pick that one over the other two Ridill servers. So I'm not saying don't show where the servers are, I'm just saying that showing how many from each region is on said server might be a good idea for people that want to play with everone.
    I'm not against the percentage as well. I just think changing the naming schema would avoid confusion and allow people who like their server name to keep it. Have the server names the same in all regions, have the [ ] part to say where the datacenter is located, and have the details of the server population listed as a % as you said in the op.
    (0)

  2. #12
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    I agree, this percentage idea will just further segrigate the community, a lot of people who play at primetimes in EU for example, see servers with 10% EU, 30% EU, 50% EU, 70% EU etc it would be more logical to go with the higher amount if you want to meet new people, this is how servers will be dead outside primetime.

    I remember my DCUO times (before mega servers) I joined a high population NA server (I'm in UK) and it was dead when I was playing, seriously I saw about 10 people in a week of playing, this will happen here, and even more so showing how many people are playing from each region.
    (0)

  3. #13
    Player
    Gidonoidon_Sur's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    Just kill everyone not in "our" community. Problem solved.
    (0)

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