The PS2 version of FFXI did not hold back the PC version of the game! I just stated this in another thread! People blamed literally everything from the number of lines each macro had to why the Abyssea areas looked the way they did on "PS2 limitations" and nearly everything they tried to pin on the PS2 was proven false.Yes but he was worry about ps3 limitations holding back the PC version. When the PC version would get DX11 and wont be hold back by other things like FFXI was for PC due to ps2 limitations. That why i told him that SE said they release DX11 later on showing that ps3 limitations wont hold PC version with graphics and other things.
DX11 would improve the framerate of the game, it would probably not improve the appearance. DX11 support has nothing to do the PS3 since it's not supported at all. DX is Microsoft only. D3D 10 removed the limitation that forced each D3D API call to perform a context switch, and D3D 11 added multi-threaded rendering support. I'd be surprised if the PS3 even performs context switching since it's not necessary. And the latter is also supported.
Sure the PC might be far more powerful than a PS3 is. But how much of it does any one product use? How much of it is wasted on needless overhead because a developer didn't optimize everything as well as possible. When you have limits, you find yourself thinking about how to insure you don't let any of it go to waste.
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