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  1. #1
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Dual wield guns would be awesome.

    Or the ability to equip a gun with any class/job just so I can use it on black mage.
    (2)

  2. #2
    Player
    TAS's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    190
    Character
    Darius Cole
    World
    Rafflesia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Jinrya-Geki View Post
    Dual wield guns would be awesome.

    Or the ability to equip a gun with any class/job just so I can use it on black mage.
    I kind of wish they would do it where main hand determines class/job and certain single handed weapons like guns, daggers, knuckles, etc. allowed for offhand usability depending if the main hand was a single handed weapon.
    (1)

  3. #3
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Mar axe x2 equals epic marmot massacare!
    (1)

  4. #4
    Player

    Join Date
    Jun 2011
    Location
    LL
    Posts
    109
    Quote Originally Posted by TAS View Post
    After it was stated that Yoshi and the dev team were looking into the possibility of allowing Musketeer to dual wield, myself and a few others began talking about what kind of role duel wielding will have in 2.0.

    Will it be an equipable trait that certain classes/jobs will be able to use? For example, a trait that would allow gladiator or a job like Thief to duel wield daggers (one in the main hand slot and the other in the off hand slot), ninjas to duel wield katanas, Samurai maybe duel wielding a great katana and sheath, and of course musketeer wielding 2 guns.

    Or is duel wielding going to be more like mnk and pgl , where you have class/job whose main hand comes in a pair. So, say if I equipped the musketeer weapon in the main had slot, then I would automatically have the same gun in a pair.

    Again just to make it clear, is duel wielding going to be a trait were certain classes/jobs can equip weapons in both their main hand and off hand or is it going to be like mnk/pgl where your mh comes in a pair? And if it is the first way, how will Weapon skilling be affected?

    Thoughts?
    Seriously. Why would u want a duel wield with musketeer? U should be happy that stupid class like that will make it in this game. They should just go back to original name for this game "Rupture"because this is utter failure.
    (0)

  5. #5
    Player
    Drevvin's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    49
    Character
    Dj Striker
    World
    Lamia
    Main Class
    Dancer Lv 74
    Quote Originally Posted by TypeZ View Post
    Seriously. Why would u want a duel wield with musketeer? U should be happy that stupid class like that will make it in this game. They should just go back to original name for this game "Rupture"because this is utter failure.
    But Corsair was one of my favorite classes in FFXI I would love to see a iteration of it in ARR
    (0)

  6. #6
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I think dual wield should be a passive trait to whatever classes/jobs get it.
    (0)

  7. #7
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    For Musketeers, duel wield double or triple barrel guns and gun sheaths.

    For Ninja, katana sheaths mounted on their back.

    Samurai need katana sheaths for samurai skills.
    (0)

  8. #8
    Player
    Helius's Avatar
    Join Date
    May 2012
    Posts
    61
    Character
    Helius Aurelius
    World
    Leviathan
    Main Class
    Thaumaturge Lv 60
    Although I would enjoy either, my guess is that it will be more of the PUG/MNK type, where both weapons are grouped together in one item and the off-hand slot just becomes unusable. With the whole armory system, it makes more sense, since you only equip one item at a time, so after equipping one sword, you'd be a GLA, then when you equip another you change into another class? That just sounds a bit strange...
    Of course, if they make it into a job instead, then it would make a lot more sense, since you would be a GLA that equips a Shield if you're a PLD and another sword if you're the other class.
    (0)

  9. #9
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    As has been said before, we have a current working dual-wield class in Pugilist, which can be used as a basis for any dual-wield itemization, which leads to a whole new, distinct class of weapons, thus a unique base class. It just makes sense.
    (1)

  10. #10
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by KiriA500 View Post
    I want MNK to get Dual-Wield! TWO SETS OF KNUCKLES MEANS TWICE THE POUNDING!
    LOOOL! I hope that's an inside FFxi joke :P

    This begs the question, "Where would the two extra knuckles go?" XD

    Quote Originally Posted by TAS View Post
    ...

    Will it be an equipable trait that certain classes/jobs will be able to use? For example, a trait that would allow gladiator or a job like Thief to duel wield daggers (one in the main hand slot and the other in the off hand slot), ninjas to duel wield katanas, Samurai maybe duel wielding a great katana and sheath, and of course musketeer wielding 2 guns.

    Or is duel wielding going to be more like mnk and pgl , where you have class/job whose main hand comes in a pair. So, say if I equipped the musketeer weapon in the main had slot, then I would automatically have the same gun in a pair.

    ...

    Thoughts?
    You make some vilid points there in your question with the "armory concept".

    Will duel-wield equipment be class exclusive, trait for class/job only or binding some new weapons to a class in pairs that multiple classes can use at required level.(?)

    SE can take either direction pending on the expectations of expanding the armory system.

    Personally, I would go with traits besides adding new weapons with duel-wield capabilities. That would be less confusing. Not to saying new weapons with "duel-wielding" would be a bad idea, this would make XIV adopt the equipment settings from Final Fantasy 3.
    Everything would be duel-wielded, from staves to swords,etc.

    Quote Originally Posted by Ingolf View Post
    I'd love for a Samurai to dual wield a GK and Sheath, what an utterly interesting idea
    Who knows for sure. Katana or Great Katana?

    They did mention something about adding sheath but I'm not sure if it's going to be an off-hand equip. Great Katanas suppose to be a two-handed weapon with multiple stances.
    (1)
    Last edited by PSxpert2011; 09-19-2012 at 03:18 AM.


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