Q: In ARR, will Disciples of Magic be able to cast spells while in passive mode?

A: In ARR, the character will go into active mode and draw their weapon as soon as the casting animation begins.
I am sorry, in my opinion there are way better questions to ask about Disciples of Magic than this.

But on this topic, why is it being re-added, and why did 57 (possibly still growing) like this? Isn't this going to cause an animation lock again between taking the weapon out, then cast the spell?

Regarding Thaumaturge/Conjurer/White Mage, you talked about Monk being a hybrid and that it will be the most reworked class/job. I figured this would go to the disciples of magic since they share abilities making them somewhat hybrids of each other.

How will Red Mage (When implemented) be any different from White Mage? Since White mage can nuke,enfeeble, and heal, just like Red Mage, are you going to rely solely on it's ability to use a sword?

Will Thaumaturge/Black Mage have the enfeebles removed from their spells and have their damage increased to the Fire/Ice line?

I could go on, but time for work.