I honestly don't see how lore comes into removal of arrows anywhere, and how having arrows as consumables now 'better' fits into the lore than not.
I honestly don't see how lore comes into removal of arrows anywhere, and how having arrows as consumables now 'better' fits into the lore than not.


ok, getting rid of arrows is stupid, first as Kerwin mentioned, it removes one of the major reasons people level carpenter to begin with, as well as removes one of it's best sources of income. Arrows are not that terribly, or cripplingly expensive, especially when people are undercutting to compete in the market wards. Looking at these arguments, there is no legitimately good reason to remove them, and "I don't like them" or "They are limited" are not good enough reasons.



For the people complaining about the relationship between arrows and carpenter, relax. You'll be able to craft house parts and furniture which will sell at higher profit. If all the promises from Yoshi-P are going to happen, the housing system will be so awesome that people will invest on their house and free company building A LOT.
There, no more tears.
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
No, I'm just saying that the change is literally inconsequential and does not warrant changing how an entire class plays so that we have an "explanation" as to why we don't have arrows as an item.


I always liked the idea of arrows having effects, after i first read about it, and i had hopped in 2.0 this would happen.
Not wanting the class to change is understandable though, i just think it would be a change for the better, making it more complex and adaptive.
This just gave me an opportunity to voice my feeling.

/facepalm Really?...
What's next? You want "lore" to explain why mages suddenly have different casting animations, "lore" to explain why we can suddenly jump and more "lore" to explain where the crafting/gathering minigames went?
It's the best decision for the class and it's nothing worth complaining about.


While i stated my dislike I didn't complain, and if the post is read in full, that should be clear tbh./facepalm Really?...
What's next? You want "lore" to explain why mages suddenly have different casting animations, "lore" to explain why we can suddenly jump and more "lore" to explain where the crafting/gathering minigames went?
It's the best decision for the class and it's nothing worth complaining about.
I just offered up a opinion on a way to add some lore to the game and evolve the clads giving it elemental and/or status effect abilities.
So no i don't want lore on why the game is getting cosmetic changes.
Or fail to understand why a lot of people will see the removal of arrows as a good move.
But that doesn't change or effect the idea in my original post.
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