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  1. #1
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    I honestly don't see how lore comes into removal of arrows anywhere, and how having arrows as consumables now 'better' fits into the lore than not.
    (2)

  2. #2
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    ok, getting rid of arrows is stupid, first as Kerwin mentioned, it removes one of the major reasons people level carpenter to begin with, as well as removes one of it's best sources of income. Arrows are not that terribly, or cripplingly expensive, especially when people are undercutting to compete in the market wards. Looking at these arguments, there is no legitimately good reason to remove them, and "I don't like them" or "They are limited" are not good enough reasons.
    (1)

  3. #3
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    For the people complaining about the relationship between arrows and carpenter, relax. You'll be able to craft house parts and furniture which will sell at higher profit. If all the promises from Yoshi-P are going to happen, the housing system will be so awesome that people will invest on their house and free company building A LOT.

    There, no more tears.
    (0)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  4. #4
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    No, I'm just saying that the change is literally inconsequential and does not warrant changing how an entire class plays so that we have an "explanation" as to why we don't have arrows as an item.
    (2)

  5. #5
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Wolfie View Post
    No, I'm just saying that the change is literally inconsequential and does not warrant changing how an entire class plays so that we have an "explanation" as to why we don't have arrows as an item.
    I always liked the idea of arrows having effects, after i first read about it, and i had hopped in 2.0 this would happen.
    Not wanting the class to change is understandable though, i just think it would be a change for the better, making it more complex and adaptive.

    This just gave me an opportunity to voice my feeling.
    (0)

  6. #6
    Player
    Alkar's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    123
    Character
    Lilith Lufaise
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    /facepalm Really?...
    What's next? You want "lore" to explain why mages suddenly have different casting animations, "lore" to explain why we can suddenly jump and more "lore" to explain where the crafting/gathering minigames went?
    It's the best decision for the class and it's nothing worth complaining about.
    (0)

  7. #7
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alkar View Post
    /facepalm Really?...
    What's next? You want "lore" to explain why mages suddenly have different casting animations, "lore" to explain why we can suddenly jump and more "lore" to explain where the crafting/gathering minigames went?
    It's the best decision for the class and it's nothing worth complaining about.
    While i stated my dislike I didn't complain, and if the post is read in full, that should be clear tbh.

    I just offered up a opinion on a way to add some lore to the game and evolve the clads giving it elemental and/or status effect abilities.

    So no i don't want lore on why the game is getting cosmetic changes.
    Or fail to understand why a lot of people will see the removal of arrows as a good move.
    But that doesn't change or effect the idea in my original post.
    (0)

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