Page 4 of 34 FirstFirst ... 2 3 4 5 6 14 ... LastLast
Results 31 to 40 of 408

Dev. Posts

Hybrid View

  1. #1
    Player
    Breladine's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    227
    Character
    Breladine Mahr
    World
    Balmung
    Main Class
    Conjurer Lv 50
    I find the no-arrows/ammo thing to be a necessary evil to balance out the Archer/BRD class with other classes. Buying one thing to equip is one thing, but having a class you constantly have to buy a product for over and over again that is specifically for that character only sort of puts them at a disadvantage. I never cared for it. While it may not be as "realistic" to have a system where you don't have to buy hoards of arrows all the time, I don't exactly strive for real-world realism in my Fantasy games in all aspects. There's something to be said for Balance over so-called realism.
    (15)


    No leeching, No PL'ing, just 100% playing the game.

  2. #2
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Breladine View Post
    I find the no-arrows/ammo thing to be a necessary evil to balance out the Archer/BRD class with other classes.
    Or they could implement new arrow types that cause status effects or have other effects? Suddenly, cost is justified, ARC/BRD utility value is doubled.

    Oh wait, I forgot SE want's BRD to be a mage class.

    Either way, removing arrows is not the only way to balance the disparity.
    (1)

  3. #3
    Player
    Breladine's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    227
    Character
    Breladine Mahr
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zyph View Post
    Or they could implement new arrow types that cause status effects or have other effects? Suddenly, cost is justified, ARC/BRD utility value is doubled.
    This doesn't really balance out anything at all, you're just shifting where the money has to be spent. And suddenly now Archers may be spending more money than ever before on status effect arrows, especially if they're given over to the crafters who will jack up the price on the most important ones.

    It's not about the cost being "justifiable". It's about the cost, period. No one should have to shell out money for their primary attack mechanism. CNJ and THM spells also have status impacts on enemies but no one needs to pay anything extra for them.

    I don't think your solution holds water.
    (6)


    No leeching, No PL'ing, just 100% playing the game.

  4. #4
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Breladine View Post
    This doesn't really balance out anything at all, you're just shifting where the money has to be spent. And suddenly now Archers may be spending more money than ever before on status effect arrows, especially if they're given over to the crafters who will jack up the price on the most important ones.

    It's not about the cost being "justifiable". It's about the cost, period. No one should have to shell out money for their primary attack mechanism. CNJ and THM spells also have status impacts on enemies but no one needs to pay anything extra for them.

    I don't think your solution holds water.
    Sorry you're having so much trouble paying paltry sums for arrows.
    (1)

  5. #5
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Good, I always thought that consumable arrows/ammo was among the dumbest ideas MMOs had.
    (9)

  6. #6
    Player
    leomike35's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    439
    Character
    Sasha Calico
    World
    Hyperion
    Main Class
    Goldsmith Lv 90
    It will be interesting thats for sure.

  7. #7
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    I don't like the sound of this. Blah.
    (0)

  8. #8
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Breladine View Post
    Buying one thing to equip is one thing, but having a class you constantly have to buy a product for over and over again that is specifically for that character only sort of puts them at a disadvantage.
    Hopefully they don't put in ninja tools whenever Ninja comes around, else this was all done for naught.
    (4)

  9. #9
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I'm okay with this. No more worrying about inventory space, running out of arrows, etc. And no I am not poor or lazy, I just see it as one less thing to worry about.
    (10)

  10. #10
    Player
    AlexNiculaie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Alex Niculaie
    World
    Balmung
    Main Class
    Pugilist Lv 50
    The cost isn't the issue, it's the fact that, short of leeching, one cannot level ARC without constantly spending gil. Other jobs do not require this. How does it make sense for one, and only one job be required to spend gil to level when no other does? It doesn't matter if the cost is exuberant or paltry, it's still an uneven mechanic.
    (7)

Page 4 of 34 FirstFirst ... 2 3 4 5 6 14 ... LastLast