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  1. #1
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
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    Ul'Dah
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    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by Rokien View Post
    You are kidding right, you don't consider this art? That has to be the biggest joke ever!
    Video games aren't art. They're something you play. Stop trying to make every hobby of yours deep and meaningful.
    (1)

  2. #2
    Player

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    Quote Originally Posted by Ruisu View Post
    Video games aren't art. They're something you play. Stop trying to make every hobby of yours deep and meaningful.
    Go say that to yoshi right now, PLEASE!

    Now we can see the full extent of everyone's thinking here~ -.- This out of anything has made me upset.
    (0)

  3. #3
    Player
    Lyndis's Avatar
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    Mar 2011
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    Ul'dah
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    286
    Character
    Lyndis Evadne
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Ruisu View Post
    Video games aren't art. They're something you play. Stop trying to make every hobby of yours deep and meaningful.
    It's not my hobby to make this game an art. It's the dev team. I'm sure this project is probably pretty meaningful to them
    (0)
    You don't need a reason to help someone~

  4. #4
    Player
    Bowen's Avatar
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    Aug 2011
    Location
    Limsa Lominsa
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    1,248
    Character
    Luca Abbot
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Ruisu View Post
    Video games aren't art. They're something you play. Stop trying to make every hobby of yours deep and meaningful.
    lol

    One cannot simply define what is and is not art.
    (4)
    Quote Originally Posted by Fernehalwes View Post
    Thal's Balls! These forums are hot enough to melt an ice goddess.

  5. #5
    Player
    Shougun's Avatar
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    Jan 2012
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    Ul'dah
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    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Ruisu View Post
    Video games aren't art. They're something you play. Stop trying to make every hobby of yours deep and meaningful.
    I hate to do this but you have no idea what art is then.

    Noun:
    *The expression or application of human creative skill and imagination, typically in a visual form such as painting or sculpture,...: "the art of the Renaissance"
    *Works produced by such skill and imagination.

    Video Games practically jump right in the definition and call it synonymous home.
    (2)

  6. #6
    Player

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    Apr 2012
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    The Eorzean library
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    1,118
    Quote Originally Posted by Rokien View Post
    You are kidding right, you don't consider this art? That has to be the biggest joke ever!
    Ico is art.

    Shadow of the Colossus is art

    Some indie games like Braid are art.

    I would not call Final Fantasy art. It's a great series of games, but it's not art.
    (2)

  7. #7
    Player
    Bowen's Avatar
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    Aug 2011
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    Limsa Lominsa
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    1,248
    Character
    Luca Abbot
    World
    Sargatanas
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    Thaumaturge Lv 80
    Quote Originally Posted by Ingolf View Post
    Ico is art.

    Shadow of the Colossus is art

    Some indie games like Braid are art.

    I would not call Final Fantasy art. It's a great series of games, but it's not art.
    I'll just redirect this at you:

    Quote Originally Posted by Shougun View Post
    Noun:
    *The expression or application of human creative skill and imagination, typically in a visual form such as painting or sculpture,...: "the art of the Renaissance"
    *Works produced by such skill and imagination.
    (2)
    Quote Originally Posted by Fernehalwes View Post
    Thal's Balls! These forums are hot enough to melt an ice goddess.

  8. #8
    Player Wolfie's Avatar
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    Mar 2011
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    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Lyndis View Post
    3. If you don't think realism is a part of final fantasy you don't understand it.
    So if removing arrows is not okay with the game, why is not having to clean your blade after every battle okay? Why is it okay that my character doesn't become dead tired and unable to drag her body after fighting with a few dozen monsters? Why is it okay that my character doesn't need to eat, sleep, or drink? Why is it okay that injuries to my character don't permanently reduce my combat abilities, like broken bones and torn ligaments would realistically?
    (1)

  9. #9
    Player
    Lyndis's Avatar
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    Ul'dah
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    Lyndis Evadne
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    Balmung
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    Scholar Lv 70
    Quote Originally Posted by Wolfie View Post
    So if removing arrows is not okay with the game, why is not having to clean your blade after every battle okay? Why is it okay that my character doesn't become dead tired and unable to drag her body after fighting with a few dozen monsters? Why is it okay that my character doesn't need to eat, sleep, or drink? Why is it okay that injuries to my character don't permanently reduce my combat abilities, like broken bones and torn ligaments would realistically?
    I don't think I ever did say these things are okay. As far as entering realistic things into a game it's a question of the engine's power, whether it would really detract from gameplay, and costs. I'm sure if they could make your blade bloody and your gear dirty everytime you fought something they would. Instead they insert repair costs. Lack of food and water not killing your player is a gameplay decision. How would you make hunger and thirst in a game? An unrealistic meter that shows these things? It'd be clunky unrealistic and a hinderance to gameplay. Instead they've made drinking and eating buff your character so these things are still realistically doable. Sleeping? Gives experience points bonuses. As for injuries: They could enter some debuffs to represent such things as breaking limbs. But representing these graphically and fitting them seamlessly into gameplay is cost inefficient. If they can enter all these realistic things into the game well they'd make a great game.

    More on topic: Requiring arrows doesn't represent a huge hit to gameplay. Nor is it difficult to add. It was already there. If you're claiming it does remove from gameplay: I've already given simple fixes for what ways it could bother you.
    (0)
    You don't need a reason to help someone~

  10. #10
    Player Wolfie's Avatar
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    Mar 2011
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    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Lyndis View Post
    I don't think I ever did say these things are okay. As far as entering realistic things into a game it's a question of the engine's power, whether it would really detract from gameplay, and costs. I'm sure if they could make your blade bloody and your gear dirty everytime you fought something they would. Instead they insert repair costs. Lack of food and water not killing your player is a gameplay decision. How would you make hunger and thirst in a game? An unrealistic meter that shows these things? It'd be clunky unrealistic and a hinderance to gameplay. Instead they've made drinking and eating buff your character so these things are still realistically doable. Sleeping? Gives experience points bonuses. As for injuries: They could enter some debuffs to represent such things as breaking limbs. But representing these graphically and fitting them seamlessly into gameplay is cost inefficient. If they can enter all these realistic things into the game well they'd make a great game.

    More on topic: Requiring arrows doesn't represent a huge hit to gameplay. Nor is it difficult to add. It was already there. If you're claiming it does remove from gameplay: I've already given simple fixes for what ways it could bother you.
    There, I baited the correct answer out of you. Now apply this logic as to why we don't need arrows and how removing them was justified.

    Bows shooting arrows is implied by common human intuition. Having arrows as items is unnecessary and adds nothing of value to the game; and the use of arrows can be symbolically recreated via repair costs. The only difference between this game not having arrows, and this game having arrows, is having to do braindead inventory management.
    (4)

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