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  1. #211
    Player

    Join Date
    Apr 2012
    Location
    The Eorzean library
    Posts
    1,118
    Quote Originally Posted by Colino View Post
    I know right? Now I can't even boast with my friends about how good I am at pushing the 1 key in 3 second intervals.
    I love boasting about my mad arrow bundling skills.

    Bitches be jelly.
    (1)

  2. #212
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    I don't even know why people are asking for ammo types that change their effects. Do your archery weapon skills not provide you with additional effects that replicate and defeat the purpose of arrows with effects? Or do you really think that your class deserves to have additional status effects attached to white damage, something that the other classes don't have?
    (1)

  3. #213
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Ingolf View Post
    I love boasting about my mad arrow bundling skills.

    Bitches be jelly.
    How many stacks of cobalt arrows you got there? 3 or 4? Fuckin' casual.
    (1)

  4. #214
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    They can have all sorts of one time Arrows they could sell: Arrows: Paralysis, Petrify, Iron, Steel, Poison, All Elemental Arrows ( Wind/Fire/Ice/Earth/Light/Dark/Water <--- These can be chargable arrows but the arrows themselves are 1 time),Darksteel, Slow, Sap (Hp Drain effect) and so on and so forth.

    The Possibilities are endless, If done right this can be a great system to do.

    Types of Arrows:

    -Regular
    -Debuff
    -Enhanced arrows (if they would have alchemists enhance the arrow, which the enhanced effect would fizzle in time and have to go back to an alchemist to get them recharged) aka Elemental Arrows.
    -Light Arrows ( Less damage, faster AA)
    -Heavy Arrows ( More damage, slower AA)

    I could go on but this what I think they should do if they go this route.
    (0)

  5. #215
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Lets not make ARCs out to be overpowered now.

    Just simple pew pew.
    (0)

  6. #216
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Starlord View Post
    They can have all sorts of one time Arrows they could sell: Arrows: Paralysis, Petrify, Iron, Steel, Poison, All Elemental Arrows ( Wind/Fire/Ice/Earth/Light/Dark/Water <--- These can be chargable arrows but the arrows themselves are 1 time),Darksteel, Slow, Sap (Hp Drain effect) and so on and so forth.

    The Possibilities are endless, If done right this can be a great system to do.

    Types of Arrows:

    -Regular
    -Debuff
    -Enhanced arrows (if they would have alchemists enhance the arrow, which the enhanced effect would fizzle in time and have to go back to an alchemist to get them recharged) aka Elemental Arrows.
    -Light Arrows ( Less damage, faster AA)
    -Heavy Arrows ( More damage, slower AA)

    I could go on but this what I think they should do if they go this route.
    Why do you need effect arrows when your weapon skills already provide effects?
    (1)

  7. #217
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Wolfie View Post
    Why do you need effect arrows when your weapon skills already provide effects?
    We don't know what ARR has in store now do we? and since they are going with the 1 arrow fits all concept, it should give them even more reason to make as many types of arrows as possible.

    and besides ARC/BRD don't have much debuffs that are worth while :P. and WS only do so much. :P.
    (0)

  8. #218
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Wolfie View Post
    Why do you need effect arrows when your weapon skills already provide effects?
    Bind,heavy,and HP DoT, only one of those is really useful.
    (0)

  9. #219
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Starlord View Post
    We don't know what ARR has in store now do we? and since they are going with the 1 arrow fits all concept, it should give them even more reason to make as many types of arrows as possible.

    and besides ARC/BRD don't have much debuffs that are worth while :P. and WS only do so much. :P.
    Their entire reason for removing arrows is to have less things that you need to take care of. Maybe you should be asking for buffs to your skills/WSes to achieve the effects you want, instead of asking for dumb pointless mechanics.
    (1)

  10. #220
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Valmonte View Post
    Bind,heavy,and HP DoT, only one of those is really useful.
    So ask for a buff to those effects/skills, not for the class to be able to do everything.
    (2)

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