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  1. #171
    Player
    Hart's Avatar
    Join Date
    Sep 2012
    Location
    Limsa Lominsa
    Posts
    87
    Character
    Hart Underpall
    World
    Excalibur
    Main Class
    Dark Knight Lv 85
    Do we play the same game?

    Ok, whatever. Bring on 2.0! I can't wait to see how much easier they can make things. You've succeeded in converting me on this whole no arrow thing, really, I can't thank you enough. You said something earlier about researching for stuff outside of the game and how that was just a punishment. I wholeheartedly agree, they should implement tutorials that tell you how to beat certain bosses, oh, or maybe ghosts that appear in-game that show you where to stand in real time. Internet searches are so archaic, am I right? On second thought, some things are just too hard, we almost need an auto-pilot of sorts like in NSMB.

    What other "outdated" mechanics can we get rid of? How about repairs, that is usually a real bummer. Man, I really hate going to get my stuff repaired. I mean, this is fantasy right?! Seems like a pretty inconvenient and outdated system.



    In all seriousness though, I really don't understand why people support casualization of this game, how much easier can it get? I'm all for adding systems and tweaking stuff but look at how many people have every job maxed. Look at how easy everything has become.

    Take this whole reducing gil fiasco for example, look at the uproar. Everything is getting adjusted and everybody isn't really losing anything but people just can't handle it. People with the means to get their original sum of money back. Do people even feel a sense of accomplishment when they play? I just have a hard time coming around to the idea that taking something away from the game is beneficial, especially when that thing is the archers need for arrows.

    They took away the need for TP when they added auto attacks, now they're giving max TP at the beginning of every fight. Have we really sunk so low, that we don't have the attention span to wait for attacks to land before we can make with the flashy moves?

    I guess I'm just old-fashioned, maybe I do need to get with the times. Unfortunately for you all, Yoshi-P will have to drag me kicking and screaming.
    (1)

  2. #172
    Player

    Join Date
    Apr 2012
    Location
    The Eorzean library
    Posts
    1,118
    Quote Originally Posted by Hart View Post
    Do we play the same game?

    Ok, whatever. Bring on 2.0! I can't wait to see how much easier they can make things. You've succeeded in converting me on this whole no arrow thing, really, I can't thank you enough. You said something earlier about researching for stuff outside of the game and how that was just a punishment. I wholeheartedly agree, they should implement tutorials that tell you how to beat certain bosses, oh, or maybe ghosts that appear in-game that show you where to stand in real time. Internet searches are so archaic, am I right? On second thought, some things are just too hard, we almost need an auto-pilot of sorts like in NSMB.

    What other "outdated" mechanics can we get rid of? How about repairs, that is usually a real bummer. Man, I really hate going to get my stuff repaired. I mean, this is fantasy right?! Seems like a pretty inconvenient and outdated system.



    In all seriousness though, I really don't understand why people support casualization of this game, how much easier can it get? I'm all for adding systems and tweaking stuff but look at how many people have every job maxed. Look at how easy everything has become.

    Take this whole reducing gil fiasco for example, look at the uproar. Everything is getting adjusted and everybody isn't really losing anything but people just can't handle it. People with the means to get their original sum of money back. Do people even feel a sense of accomplishment when they play? I just have a hard time coming around to the idea that taking something away from the game is beneficial, especially when that thing is the archers need for arrows.

    They took away the need for TP when they added auto attacks, now they're giving max TP at the beginning of every fight. Have we really sunk so low, that we don't have the attention span to wait for attacks to land before we can make with the flashy moves?

    I guess I'm just old-fashioned, maybe I do need to get with the times. Unfortunately for you all, Yoshi-P will have to drag me kicking and screaming.
    (13)

  3. #173
    Player

    Join Date
    Apr 2012
    Posts
    288
    lol @ straw man.

    Yo but you guys are missing the best part. ARC/BRD gets AUTO SHOT! Talk about making shit casual. Now people won't get carpal tunnel while doing white damage.

    THEY NEED TO PUT SKILL BACK IN THIS GAME GUYZ.

    (11)
    - Kurokikaze
    This is how I feel when I read posts on these boards:

  4. #174
    Player

    Join Date
    Apr 2012
    Location
    The Eorzean library
    Posts
    1,118
    Carpal tunnel is like the rumble pack but inside my wrist

    without it how will I feel the realistic pangs of pain that my character surely feels???
    (3)

  5. #175
    Player
    Deakka's Avatar
    Join Date
    Nov 2011
    Posts
    108
    Character
    Deakka Elsmeth
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Ingolf View Post
    You sir, you I like.

    Also time /=/ skill

    Micromanagement of inventory/=/ skill

    Micromanagement of cooldowns = skill

    Theorycrafting can possibly equal skill if you're the one creating/deriving formulas, or you're trying a new gear set that bucks trends in order to hit certain caps.

    Farming mats /=/ skill

    Running out of Fire = skill come ARR...and right now if you're not living in the EU
    (1)

  6. #176
    Player
    Hart's Avatar
    Join Date
    Sep 2012
    Location
    Limsa Lominsa
    Posts
    87
    Character
    Hart Underpall
    World
    Excalibur
    Main Class
    Dark Knight Lv 85
    lol@lolzpics
    (0)

  7. #177
    Player
    Kitkat's Avatar
    Join Date
    Aug 2011
    Posts
    157
    Character
    Kaliga Moonshade
    World
    Diabolos
    Main Class
    Red Mage Lv 100
    My only concern in all of this....Will this affect arc/brds damage output. I see people saying "well maybe they will put in quivers you just equip and always have that arrow" I ask since they did finally make it so that arrow damage is a visible factor in combined damage with the bow so removing it would mean one of two routes:

    A.) Bow damage will increase and arrows will just magically appear when you go to shoot (no equip able item for arrows)

    or

    B.) As others speculate there will be quivers you buy that give an endless amount of xtype of arrow that has visible damage similar to current existing arrows.

    or

    C.) Bow damage will not increase, quivers will have special properties but no damage increase meaning you'll still have multiple inventory slots dedicated to ammo that will be swapped in depending on what you are fighting. (I highly doubt this since SE mechanics and general consensus is to avoid gear swapping period)


    That being said two routes will result in brd/arc doing less damage (unless special property, non-consumable, arrows will compensate for this). That being said I'd like to have clarification as to just how they are going to work out this new system of "no need to buy arrows guys!" since it is a combined effect to ranged attack output.
    (0)

  8. #178
    Player

    Join Date
    Apr 2012
    Posts
    288
    Quote Originally Posted by Kitkat View Post

    That being said two routes will result in brd/arc doing less damage (unless special property, non-consumable, arrows will compensate for this). That being said I'd like to have clarification as to just how they are going to work out this new system of "no need to buy arrows guys!" since it is a combined effect to ranged attack output.
    Clearly the formula is reworked so that the per shot damage is not dictated by Bow + Arrow and instead just Bow... I mean seriously what the hell do you expect them to do? Remove arrows and leave current formula as is?

    Also, there are no quivers confirmed so you can stop trying to include that in your speculating.

    God these forums...
    (3)
    - Kurokikaze
    This is how I feel when I read posts on these boards:

  9. #179
    Player
    Obsy's Avatar
    Join Date
    Mar 2011
    Posts
    344
    Character
    J'hyan Tia
    World
    Balmung
    Main Class
    Pugilist Lv 50
    A little bird just told me that arrows are being replaced with rubber bands. Different colors and thicknesses do different types of damage. Instead of quivers, we'll be carrying rubber band balls, and our 15-minute skill is to hurl the entire ball at our target "softball pitcher-style", after which it bounces back at us to reuse. SE has the animation all set up after spending days with various Midwestern State Varsity teams to get it "just right". Bard songs will also now all be played by twanging on a rubber band; green for ballad, red for minuet, and blue for paeon.

    Needless to say, I'm on the edge of my seat for this update.
    (2)
    Last edited by Obsy; 09-18-2012 at 02:43 PM. Reason: auto-correct madness

  10. #180
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    I love the idea of various quivers. FFXII used this method for bows. Especially since BRD DD is fucking useless now, it'd be nice to not waste money to deal minor damage.
    (2)

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