
Originally Posted by
Hart
Do we play the same game?
Ok, whatever. Bring on 2.0! I can't wait to see how much easier they can make things. You've succeeded in converting me on this whole no arrow thing, really, I can't thank you enough. You said something earlier about researching for stuff outside of the game and how that was just a punishment. I wholeheartedly agree, they should implement tutorials that tell you how to beat certain bosses, oh, or maybe ghosts that appear in-game that show you where to stand in real time. Internet searches are so archaic, am I right? On second thought, some things are just too hard, we almost need an auto-pilot of sorts like in NSMB.
What other "outdated" mechanics can we get rid of? How about repairs, that is usually a real bummer. Man, I really hate going to get my stuff repaired. I mean, this is fantasy right?! Seems like a pretty inconvenient and outdated system.
In all seriousness though, I really don't understand why people support casualization of this game, how much easier can it get? I'm all for adding systems and tweaking stuff but look at how many people have every job maxed. Look at how easy everything has become.
Take this whole reducing gil fiasco for example, look at the uproar. Everything is getting adjusted and everybody isn't really losing anything but people just can't handle it. People with the means to get their original sum of money back. Do people even feel a sense of accomplishment when they play? I just have a hard time coming around to the idea that taking something away from the game is beneficial, especially when that thing is the archers need for arrows.
They took away the need for TP when they added auto attacks, now they're giving max TP at the beginning of every fight. Have we really sunk so low, that we don't have the attention span to wait for attacks to land before we can make with the flashy moves?
I guess I'm just old-fashioned, maybe I do need to get with the times. Unfortunately for you all, Yoshi-P will have to drag me kicking and screaming.