Thank you for the update and for staying with the idea of removing ammo. As has been mentioned, I am also hopeful that this outlook will carry over to other classes that required consumables in the past.Hello everyone!
We're planning to adjust the overall battle balance with the understanding that ammunition will be eliminated from the game, so it's not like when we eliminate ammo, we won't make any changes and leave archers and bards damage as it is. Likewise, for carpenters, we will be making adjustments so you will be able to level-up even without crafting arrows.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
That's what I tried to say following Camate's post, though I think I wasn't clear on explaining it, though.
They are planning on implimenting Samurai and Ninja. With Ninja, they need to make it more different than it's FFXI counterpart. Like many of us have stated before, NIN was never destined to be a tank, but us players figured that out later on.
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