How can there Be "adjustments" to a class that isnt in game yet, and no one has a clue what it will do or how it will perform... you cant adjust something that doesnt exist...
Pretty much every Ninja lore in media (especially older) they require tools of some kind to preform ninjutsu or for a lot of their attacks lol.
Not in Lore that treats Ninjitsu more like Magic of some kind. It usually requires you read from a scroll of some kind, and voila you can now use it!
Hypothetically speaking, it's concerning what they might impliment later on. Since NIN uses consumables, I asked if that's going to be the case in ARR. It's like ARC using ammo.
It is a safe assumption that SE will not be making any more classes that are required to use consumables to perform basic functions. They wouldn't get rid of it for existing classes, then make new classes that do the same thing they just abolished.
Even on the magical end they still tend to need some kind of catalyst through either chanting or glyphs (including hand signs), so it's still a type of tool that's used, doesn't always mean consumable though.
What it feels more important than having ranged AA is the fact they say they will adjust archers and bards damage, are they gonna gimp it again?
I prefer having to buy arrows and having to press light shot key as many times as needed if archers/bards were the strongest single hit damage dealers.
Thank you for the update and for staying with the idea of removing ammo. As has been mentioned, I am also hopeful that this outlook will carry over to other classes that required consumables in the past.Hello everyone!
We're planning to adjust the overall battle balance with the understanding that ammunition will be eliminated from the game, so it's not like when we eliminate ammo, we won't make any changes and leave archers and bards damage as it is. Likewise, for carpenters, we will be making adjustments so you will be able to level-up even without crafting arrows.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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