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  1. #381
    Player
    KizuBriko's Avatar
    Join Date
    Jun 2012
    Posts
    49
    Character
    Briko Kizu
    World
    Behemoth
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Naraku_Diabolos View Post
    Thanks Camate. If there are classes/job that are added later on that used to have consumables, such as how Ninja used tools and whatnot in FFXI, will there be adjustments like that as well?
    How can there Be "adjustments" to a class that isnt in game yet, and no one has a clue what it will do or how it will perform... you cant adjust something that doesnt exist...
    (2)

  2. #382
    Quote Originally Posted by Orophin View Post
    Makes sense to just have ninjas learn their ninjitsu abilities without requiring ninja tools since they're getting away from classes/jobs having an item requirement to perform.
    Pretty much every Ninja lore in media (especially older) they require tools of some kind to preform ninjutsu or for a lot of their attacks lol.
    (0)

  3. #383
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Resheph View Post
    So I'm thinkin' maybe the /punch auto attack becomes unnecessary, then, and bard's auto attack can just be an arrow shot? I would be cool with this!
    Obviously the punch will be a close-range attack, and the arrow shot will be range, as seen in the live letter.
    (1)

  4. #384
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Quote Originally Posted by GabbaGabba View Post
    heres a pro tip = turn around so your not facing target to stop attacking. it takes a split second to turn around if your not locking onto mobs
    Infact you stop auto-attacking if you unlock regardless if you are facing mob or not ..just hit ESC once
    (2)

  5. #385
    Player
    RoninDarkchild's Avatar
    Join Date
    Sep 2012
    Posts
    196
    Character
    Ronin Woofcub
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Elexia View Post
    Pretty much every Ninja lore in media (especially older) they require tools of some kind to preform ninjutsu or for a lot of their attacks lol.
    Not in Lore that treats Ninjitsu more like Magic of some kind. It usually requires you read from a scroll of some kind, and voila you can now use it!
    (1)

  6. #386
    Player
    Naraku_Diabolos's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,253
    Character
    Hayley Westenra
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by KizuBriko View Post
    How can there Be "adjustments" to a class that isnt in game yet, and no one has a clue what it will do or how it will perform... you cant adjust something that doesnt exist...
    Hypothetically speaking, it's concerning what they might impliment later on. Since NIN uses consumables, I asked if that's going to be the case in ARR. It's like ARC using ammo.
    (0)

  7. #387
    Player
    KizuBriko's Avatar
    Join Date
    Jun 2012
    Posts
    49
    Character
    Briko Kizu
    World
    Behemoth
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Naraku_Diabolos View Post
    Hypothetically speaking, it's concerning what they might impliment later on. Since NIN uses consumables, I asked if that's going to be the case in ARR. It's like ARC using ammo.
    It is a safe assumption that SE will not be making any more classes that are required to use consumables to perform basic functions. They wouldn't get rid of it for existing classes, then make new classes that do the same thing they just abolished.
    (2)

  8. #388
    Quote Originally Posted by RoninDarkchild View Post
    Not in Lore that treats Ninjitsu more like Magic of some kind. It usually requires you read from a scroll of some kind, and voila you can now use it!
    Even on the magical end they still tend to need some kind of catalyst through either chanting or glyphs (including hand signs), so it's still a type of tool that's used, doesn't always mean consumable though.
    (0)

  9. #389
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    What it feels more important than having ranged AA is the fact they say they will adjust archers and bards damage, are they gonna gimp it again?

    I prefer having to buy arrows and having to press light shot key as many times as needed if archers/bards were the strongest single hit damage dealers.
    (0)

  10. #390
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Camate View Post
    Hello everyone!

    We're planning to adjust the overall battle balance with the understanding that ammunition will be eliminated from the game, so it's not like when we eliminate ammo, we won't make any changes and leave archers and bards damage as it is. Likewise, for carpenters, we will be making adjustments so you will be able to level-up even without crafting arrows.
    Thank you for the update and for staying with the idea of removing ammo. As has been mentioned, I am also hopeful that this outlook will carry over to other classes that required consumables in the past.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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