Quote Originally Posted by Lyndis View Post
1. They're removing the need to stand at a certain spot for combos. Even that doesn't make a class feel different. Just because I stand in a different spot doesn't make a class feel different. It does make it play a very slightly different way. But we should still have a larger difference to class than simply where they stand. How they function should be different.
Actually they said they're keeping the position condition for the first move but removing it for the rest.

Quote Originally Posted by Lyndis View Post
2. Nothing is ever JUST about gameplay. There is an emotion evoked with each artistic piece placed into the game. How does music affect gameplay? Why is it so important for FFXIV to have next generation graphics? gameplay reasons? If they dumbed that down I'm sure they could manage some more unique gameplay. But they don't. I remember an archer that chose that class simply because the challenge that buying arrows brought. I've been interested in it myself simply because the variance arrows brought to GAMEPLAY. It's not JUST inventory -1 and if that truly is your only reason for REMOVING SOMETHING THAT'S ALREADY THERE (why change it if it's not broken??) then why don't they add a quiver bag??
Challenge that buying arrows brought? Lol. I don't even know how to respond to that. Why change it if it's not broken? Because it's needless. The arrows currently serve no real purpose. There's no different ammo types or a need to conserve ammo in any way so they are indeed pointless.

Quote Originally Posted by Lyndis View Post
3. If you don't think realism is a part of final fantasy you don't understand it. Yes it is obviously a fantasy. But there's a much higher quality to it than just smashing fantasy elements into one pot. I've seen games do that. Have you ever played Aion? Where they had Dinosaurs giant pianos and people flying around on wings in a floating city all with no real reason other than it's magic all within five feet from one another? Yeah Dinosaurs are cool and I'm sure people would love an epic giant piano. But just mashing it together because it's epic does not make art.
Yeah, guess I just "don't get it".

Quote Originally Posted by Lyndis View Post
- As for the arrow buffs confirmed by the dev. They're no different than the buffs other classes have other than maybe their specific effect and timing. They all enter the battlefield with a click of your ability bar the same as all the others.
You have no way of knowing that. Also they're said to add effects to the arrows, much different from how other classes work from what we already know. If you're going to oversimplify the gameplay then every class in every game works the same. You just click buttons and stuff happens, enemies eventually die.