Results 1 to 10 of 408

Dev. Posts

Hybrid View

  1. #1
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Lyndis View Post
    3. If you don't think realism is a part of final fantasy you don't understand it.
    So if removing arrows is not okay with the game, why is not having to clean your blade after every battle okay? Why is it okay that my character doesn't become dead tired and unable to drag her body after fighting with a few dozen monsters? Why is it okay that my character doesn't need to eat, sleep, or drink? Why is it okay that injuries to my character don't permanently reduce my combat abilities, like broken bones and torn ligaments would realistically?
    (1)

  2. #2
    Player
    Lyndis's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    286
    Character
    Lyndis Evadne
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Wolfie View Post
    So if removing arrows is not okay with the game, why is not having to clean your blade after every battle okay? Why is it okay that my character doesn't become dead tired and unable to drag her body after fighting with a few dozen monsters? Why is it okay that my character doesn't need to eat, sleep, or drink? Why is it okay that injuries to my character don't permanently reduce my combat abilities, like broken bones and torn ligaments would realistically?
    I don't think I ever did say these things are okay. As far as entering realistic things into a game it's a question of the engine's power, whether it would really detract from gameplay, and costs. I'm sure if they could make your blade bloody and your gear dirty everytime you fought something they would. Instead they insert repair costs. Lack of food and water not killing your player is a gameplay decision. How would you make hunger and thirst in a game? An unrealistic meter that shows these things? It'd be clunky unrealistic and a hinderance to gameplay. Instead they've made drinking and eating buff your character so these things are still realistically doable. Sleeping? Gives experience points bonuses. As for injuries: They could enter some debuffs to represent such things as breaking limbs. But representing these graphically and fitting them seamlessly into gameplay is cost inefficient. If they can enter all these realistic things into the game well they'd make a great game.

    More on topic: Requiring arrows doesn't represent a huge hit to gameplay. Nor is it difficult to add. It was already there. If you're claiming it does remove from gameplay: I've already given simple fixes for what ways it could bother you.
    (0)
    You don't need a reason to help someone~

  3. #3
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Lyndis View Post
    I don't think I ever did say these things are okay. As far as entering realistic things into a game it's a question of the engine's power, whether it would really detract from gameplay, and costs. I'm sure if they could make your blade bloody and your gear dirty everytime you fought something they would. Instead they insert repair costs. Lack of food and water not killing your player is a gameplay decision. How would you make hunger and thirst in a game? An unrealistic meter that shows these things? It'd be clunky unrealistic and a hinderance to gameplay. Instead they've made drinking and eating buff your character so these things are still realistically doable. Sleeping? Gives experience points bonuses. As for injuries: They could enter some debuffs to represent such things as breaking limbs. But representing these graphically and fitting them seamlessly into gameplay is cost inefficient. If they can enter all these realistic things into the game well they'd make a great game.

    More on topic: Requiring arrows doesn't represent a huge hit to gameplay. Nor is it difficult to add. It was already there. If you're claiming it does remove from gameplay: I've already given simple fixes for what ways it could bother you.
    There, I baited the correct answer out of you. Now apply this logic as to why we don't need arrows and how removing them was justified.

    Bows shooting arrows is implied by common human intuition. Having arrows as items is unnecessary and adds nothing of value to the game; and the use of arrows can be symbolically recreated via repair costs. The only difference between this game not having arrows, and this game having arrows, is having to do braindead inventory management.
    (4)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Wolfie View Post
    There, I baited the correct answer out of you. Now apply this logic as to why we don't need arrows and how removing them was justified.

    Bows shooting arrows is implied by common human intuition. Having arrows as items is unnecessary and adds nothing of value to the game; and the use of arrows can be symbolically recreated via repair costs. The only difference between this game not having arrows, and this game having arrows, is having to do braindead inventory management.
    You do know she said those things would make a great game right?

    "If they can enter all these realistic things into the game well they'd make a great game." Just the technology and funds wouldn't be worth it, and that arrows are already in the game.
    (0)

  5. #5
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rokien View Post
    You do know she said those things would make a great game right?

    "If they can enter all these realistic things into the game well they'd make a great game." Just the technology and funds wouldn't be worth it, and that arrows are already in the game.
    Hush you, reading comprehension is not your thing. She explained the other things with valid reasons like game design decisions, repair costs, and removing unnecessary, clunky mechanics -- all equally applicable to arrows.
    (3)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Wolfie View Post
    Hush you, reading comprehension is not your thing. She explained the other things with valid reasons like game design decisions, repair costs, and removing unnecessary, clunky mechanics -- all equally applicable to arrows.
    You are sooooo delusional right now.
    (0)

  7. #7
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by Wolfie View Post
    So if removing arrows is not okay with the game, why is not having to clean your blade after every battle okay? Why is it okay that my character doesn't become dead tired and unable to drag her body after fighting with a few dozen monsters? Why is it okay that my character doesn't need to eat, sleep, or drink? Why is it okay that injuries to my character don't permanently reduce my combat abilities, like broken bones and torn ligaments would realistically?
    why my char doesnt take a bath....
    (2)
    Aion Zwei - Masamune