Quote Originally Posted by Arcell View Post
Considering TP regen is now a fixed rate, TP management will be a bigger concern for melees which means they will have to play smarter and utilize their class/job abilities in a more efficient manner. The playstyles will be different from what little they've revealed so far.

You don't just spam abilities until the enemy is dead, that's a good way to force yourself to wait around for a while regenerating resources.

Taking away arrows as a consumable changes very little about how the class/job actually works, it was a useless mechanic.
I'm sorry, I was using a exaggerated and unverified claim to bring out how annoyed I am by this change. My point wasn't to say that combat is going to become a mindless attack fest. Though if they are pushing towards being like other MMOs, which does seem to be the case, this is likely to happen.

My point is to say that they are making all classes play the same and have similar restrictions. TP = MP. Making mages and melee DDs the same. Even healing will play the same. Not to mention they are removing the ability to cast while in passive mode, another unique trait of mages. And now we learn that even archer is losing one of its unique traits.

I understand that everyone wants every class to be even. They think they shouldn't be punished by choosing archer. Simply because they want to fight with a bow, why should they have to spend more of their gil? But have arrows really stopped people from enjoying the class?
>>>>>> Why can't they just make arrows cheaper and/or introduce a quiver bag to store arrows

Why is removing realism and class uniqueness a trend for 2.0?