Quote Originally Posted by Vanguard319 View Post
I don't usually agree with Rokien, but I like his opinion on this, and he makes a good point in regards to Skyrim. The biggest complaint with ammo is that arc/brd is the only job that spends resources to do damage. This is false, as mages have to spend MP to use thier spells, and monks do the same to use thier fist abilities. You can argue that MP recharges on it's own, but only under certain conditions, and you still have a finite pool to work with at any given time. What these jobs have that arc/brd doesn't is ways to recover/mitigate some of that cost. Skyrim does this by allowing you to recover some of the arrows you fired, and enemies often have small quivers of arrows as loot. I've noticed that the Ashdrakes near Dragonhead can in fact drop 5~8 cobalt arrows per kill, why not have other enemies do the same?
Mages and Monks regenerate MP for free. Archers do not regenerate arrows for free.

Quote Originally Posted by Vanguard319 View Post
As far as abilities go, Archer was orginally supposed to have an ability called retreival, (an ability to mitigate some of the costs by recovering some of your used arrows.) which was never implemented. Perhaps they should have done so.
It was implemented, it just sucked. It was called Scavenge and you just picked up an arrow from the ground to use, it never actually went into your inventory.

Quote Originally Posted by Vanguard319 View Post
Also true, I'm honestly surprised that people have to whine about the cost of ammo, when gil isn't at all hard to get. Hell, SE is putting a cap on gil, so even they are aware of the hundreds of billions of gil floating around ingame.

I would like to point out that 999 arrows will last a person for a few hours worth of quests. In all my time as a BRD, I don't think I've ever carried more than 3 stacks at any time, and that tends to last me about a week, seeing that I never use it to farm. I'm also going to point out that you are playing a role. In any MMO, you are expected to keep your character properly equipped. This includes whatever consumables you need to perform your role.

Also agree with this, ammunition is relatively easy to craft so long as you have the level and mats, and it's always in demand.
To me this has absolutely nothing to do with money and everything to do with it being a useless mechanic. Arrows serve no real purpose as a consumable. What's the difference between having them and not? Inv -1, that's it.

Also, in regards to the whole throwing weapon debate, I believe they are being removed from the game. Reasons being:

1. We never received an updated recipe for them in any of the recipe revisions.

2. They are absent from any ARR video, there slot for them isn't even there.

3. TP generation is now over time, thus negating the main reason people even use throwing weapons these days.