


No, consumables are for min/maxing or that extra little oomf or that "Oh Shi-!" moment and should not be infinite. Arrows are an integral part of arc/brd damage and should be. Stop comparing themJk, those are all good responses, probably the best I've seen you respond to any of my statements.
Though, they might as well make all consumables infinite if they make arrows so.
Though, I still don't see the issue with us having arrows with different effects and being able to switch em out whenever. Not that I've seen, nobody complained about having to buy arrows, and to ME it makes the game a little cheesy/cheap feel to it. The games that do do this, have a very cheap feel to em. GW2 for example.
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