Quote Originally Posted by Starlord View Post
Meh, I rather not have an arguement over petty stuff XD. I made an Idea that could work, and I'm leaving it at that :P.
Yes, you made an idea that could work....if our skills didn't already add status effects. I'll be nicer and call the idea "Pointless".

If you have an arrow that induces bind on a small chance....but wait....don't you have a skill for that with a higher rate of success?

Well, then let's use heavy arrows that inflict gravity on a small chance....oh wait....we have a WS for that too...and it's more likely to do so.

Blind? WS.

Bleed? WS.

Stun? WS.

And it would HAVE to be a small percentage on your arrows, or else you would status lock an enemy from just your normal attacks This means that because the arrows have to have a low proc rate, your WSs would still completely overwrite your status arrows, even if they were implemented.