1) You should say it more nicelydumb pointless mechanics.
2) Dumb everyone? or just you?
3) I made a Suggestion/Idea that could work no reason for you to be all harping down my back.
Thank you Pinkie Pie you "sure" are cheerful!![]()
I think you're splitting hairs and being oversensitive. I didn't call you dumb, I called the mechanic dumb (and pointless), because that is what it is. There is no other way to describe it. Challenging or criticizing your suggestion does not make me mean.
Meh, I rather not have an arguement over petty stuff XD. I made an Idea that could work, and I'm leaving it at that :P.
Yes, you made an idea that could work....if our skills didn't already add status effects. I'll be nicer and call the idea "Pointless".
If you have an arrow that induces bind on a small chance....but wait....don't you have a skill for that with a higher rate of success?
Well, then let's use heavy arrows that inflict gravity on a small chance....oh wait....we have a WS for that too...and it's more likely to do so.
Blind? WS.
Bleed? WS.
Stun? WS.
And it would HAVE to be a small percentage on your arrows, or else you would status lock an enemy from just your normal attacks This means that because the arrows have to have a low proc rate, your WSs would still completely overwrite your status arrows, even if they were implemented.
Guys... guys.... guys.
There are no more arrows. No quivers. Not even any items to represent your ammunition. You simply equip a bow, and that bow shoots arrows. Arrows being equipped is implied by having equipped a bow. Your quiver will graphically appear full at all times.
Watch the footage on the live letter.
We know there won't be any more arrows. But we have a bunch of people trying to justify having arrows again for all the wrong reasons.
Not a bad idea but it kind of screws the other eventual ranged classes that come in. I would prefer they do this:In all honesty, if I wanted to give a suggestion of what they should do to make up for removing consumable items it would be to not only increase bow base damage, but also make some type of class specific upgrade to Archer/Bard that allows them to go into gear or trait window and then adjust "ammo type" so it adds to strategy of the job.
The ammo type adjustment would be similar to the original idea that different ammo types caused more damage to certain types of mobs (IE magic type, Large mob type, Poison tipped, etc) but it isn't a consumable item or a sellable one for that matter. It is instead similar to some of the class specific Abilities you get on Bard, Paladin, Dragoon, etc. In essence you would do a quest to obtain the ability to learn the function of different ammo types. This would either cause more damage to the mob family, or create certain special effects on the mob when used (IE: Elemental def down, bleeding, silence, blind, paralysis).
*Make damage types actually matter.
*Give Archer pierce damage type, since that makes sense for arrows.
*Give Musketeer another damage type like impact, considering the kind of bullets we're talking about here lol.
*If they want to give a class/job ranged damage modifiers, make a skill for it. They could do it like Monk's toggle abilities or like GW1's preparation abilities which gave you a buff that modified your damage for a time. This would be for things like poison, bleed, explosive, etc...
Battlecruiser has arrived...
I think you could make the "effect items" work but you would have to let all classes use them (minus mages, unless its like a crystal or something) - this would create the equal ground that before didn't exist (since only ARC/BRD would buy to be successful with white damage).
At the same time they can just add on hit effect spells/application spells for the ARC (already have some). I'm hoping they add a greater spell variety anyways.
Your idea isnt dumb, just have to make sure not to retread into the reason why SE removed the other system in the first place. Also I assume there will still be quivers purchasable so you could be buying different quivers, or enchanting them.
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EDIT: There will be no quivers in the game, at least as items you can have. So the below idea is impossible. (Link: http://forum.square-enix.com/ffxiv/t...l=1#post833305 ). Thanks to NoctisUmbra for update.
For example (just hearing your idea) made me think:
Quiver != arrows, so having a quiver doesn't mean it has arrows*.
You can buy arrows BUT you only buy one arrow which would be read like "A stack of flame arrows" (firing would never consume this stack). You can put a couple different stacks into your quiver (and you cant change them during combat). *I recommend that every quiver has a default stack of arrows to draw upon in the case that the archer didnt put their own stacks in.
So while in combat you can on the fly choose which arrow you will draw and fire. This will never consume the arrow stack, as it represents an infinite stack of said name arrow. To prevent firing sleep arrows endlessly you could modify the attack delay depending on arrow types.
The only trick would to make sure that the cost of buying the quiver and the special arrows doesnt go back into causing archer to be money raped (new favorite term after reading all the redenomination threads lol).
Anyway, it recomplexs parts of the job but keeps the simple "you arent screwed not remembering to buy arrows" out of it.
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EDIT: Its confirmed that abilities will absorb the loss of debuff arrows.
Whether its abilities, items, or a new arrow system I think most people agree they like ARC having a unique set of arrow like types to fire. I dont really care which, and like I said there are already a few status WS for ARC but doesnt mean we cant do moar.
Last edited by Shougun; 09-19-2012 at 01:08 AM. Reason: More information available.
its reallyreallyreallyreallyreallyreallyreallyreallyreallyreallyreallyreallyreallyreally dumb.
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