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  1. #1
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    If they served no real purpose as a consumable, there's no reason to keep them. By purpose I mean:

    *Various effects or damage types based on equipped ammo.
    *A reason to switch or conserve ammo for a particular weapon (not even a factor in this game, more so in shooters)

    The current arrows serve no real purpose. What's the difference between using arrows right now and a proposed system of not using arrows? One less item to carry around. That's it.

    Going from a lore perspective, that's an entirely different issue. Though over time I've come to realize that not everything in a game needs a precise explanation and often trying to explain some things just makes it more confusing than leaving it to the imagination. As long as it is consistent and the game world itself treats the game mechanic like it should be there, there's no problem with it in my eyes.
    (3)

  2. #2
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Arcell View Post
    Going from a lore perspective, that's an entirely different issue. Though over time I've come to realize that not everything in a game needs a precise explanation and often trying to explain some things just makes it more confusing than leaving it to the imagination. As long as it is consistent and the game world itself treats the game mechanic like it should be there, there's no problem with it in my eyes.
    There's not even any 'lore' needed to explain the lack of arrows or using arrows. A bow or crossbow that shoots arrows, and a gun that shoots bullets is more or less implied by the game world. What people mean to say is they want realism, to which I will only need to point them to release day FFXIV which tried very hard to be realistic and ended up being a piece of s**t. Realism in video games is good in moderate amounts.
    (5)

  3. #3
    Player
    Keyln's Avatar
    Join Date
    Mar 2011
    Posts
    307
    Character
    Samantha Smith
    World
    Excalibur
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Arcell View Post
    Going from a lore perspective, that's an entirely different issue. Though over time I've come to realize that not everything in a game needs a precise explanation and often trying to explain some things just makes it more confusing than leaving it to the imagination. As long as it is consistent and the game world itself treats the game mechanic like it should be there, there's no problem with it in my eyes.
    Fun fact about lore: It's whatever the devs deem it to be.
    (1)