Good, I always thought that consumable arrows/ammo was among the dumbest ideas MMOs had.
Good, I always thought that consumable arrows/ammo was among the dumbest ideas MMOs had.
It will be interesting thats for sure.
My XIVPad: http://xivpads.com?1307179
I don't like the sound of this. Blah.
Hopefully they don't put in ninja tools whenever Ninja comes around, else this was all done for naught.
They will make it back by building houses.
This is great news as I hate having to spend money to deal white damage. It was also a deterrent for them when it came to implementing AA for ARC/BRD. Glad it's in now.
- Kurokikaze
This is how I feel when I read posts on these boards:
I'm okay with this. No more worrying about inventory space, running out of arrows, etc. And no I am not poor or lazy, I just see it as one less thing to worry about.
The cost isn't the issue, it's the fact that, short of leeching, one cannot level ARC without constantly spending gil. Other jobs do not require this. How does it make sense for one, and only one job be required to spend gil to level when no other does? It doesn't matter if the cost is exuberant or paltry, it's still an uneven mechanic.
If other jobs doesn't want to be gimped yes they do constantly spend gil, also 999 arrows lasts a fair bit so you're not "constantly spending gil" unless your party is so gimped (because of no one else spending gil) that battles lasts to the point you're expending up to 100 per battle, yeah you have problems.
Though I can see what you mean, in a world of powerleveling one does not spend a single gil outside of weapons.
Are you ever able to make an argument not entirely based around hyperbole?
Couldn't care less about the change as long as CRP becomes useful through building furniture or something.
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