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  1. #21
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by KiriA500 View Post
    So...not ammo. Irrelevant information.
    He said "consummables".
    (2)

  2. #22
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by HiirNoivl View Post
    He said "consummables".
    Yes, and Yoshi-P said ammo in his post (per Reinheart's translation). Food has nothing to do with it.
    (4)

  3. #23
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Ok Seriously, Why?
    How does removing arrows not putting in a little effort and making them a system with effects as others have said and evolving or improving the system benefit the game?

    I don't consider pulling magical arrows out my ass a good move..
    It's another simplifying something for no reason. arrow costs an issue sell em for 6gill for 99 or something not hard.
    and removes another crafted item, and a small gil sink..

    Oh well seems like every time they announce something i like they throw in something i don't..
    Wonder if I'll get of the fence about it turning into just another average mmo before the beta lol..
    (4)

  4. #24
    Player
    Breladine's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    227
    Character
    Breladine Mahr
    World
    Balmung
    Main Class
    Conjurer Lv 50
    I find the no-arrows/ammo thing to be a necessary evil to balance out the Archer/BRD class with other classes. Buying one thing to equip is one thing, but having a class you constantly have to buy a product for over and over again that is specifically for that character only sort of puts them at a disadvantage. I never cared for it. While it may not be as "realistic" to have a system where you don't have to buy hoards of arrows all the time, I don't exactly strive for real-world realism in my Fantasy games in all aspects. There's something to be said for Balance over so-called realism.
    (15)


    No leeching, No PL'ing, just 100% playing the game.

  5. #25
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    I'm pretty sure the main reason they did this was the battle reform. Its more action oriented and ARC has ranged AA in ARR. So with ranged AA they expect people will hate not being able to control their arrows draining so fast.
    tbf that's my biggest hate about ARR, I'm gutted we lose controle of our attacks, it's what kept ARC/BRD my fave class.
    (0)

  6. #26
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Breladine View Post
    I find the no-arrows/ammo thing to be a necessary evil to balance out the Archer/BRD class with other classes.
    Or they could implement new arrow types that cause status effects or have other effects? Suddenly, cost is justified, ARC/BRD utility value is doubled.

    Oh wait, I forgot SE want's BRD to be a mage class.

    Either way, removing arrows is not the only way to balance the disparity.
    (1)

  7. #27
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Esk View Post
    tbf that's my biggest hate about ARR, I'm gutted we lose controle of our attacks, it's what kept ARC/BRD my fave class.
    Well it's not that you lose control of your attacks so to speak... AA is becoming even less of a big deal in ARR and a very small portion of your battle effort. It won't even effect TP gain anymore. So ranged AA was a no brainer tbh. After ranged AA is decided, the next logical step is quivers instead of consumable arrows.
    (3)

  8. #28
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by KiriA500 View Post
    Yes, and Yoshi-P said ammo in his post (per Reinheart's translation). Food has nothing to do with it.
    We weren't responding to YoshiP's post.
    (1)

  9. #29
    Player
    Breladine's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    227
    Character
    Breladine Mahr
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zyph View Post
    Or they could implement new arrow types that cause status effects or have other effects? Suddenly, cost is justified, ARC/BRD utility value is doubled.
    This doesn't really balance out anything at all, you're just shifting where the money has to be spent. And suddenly now Archers may be spending more money than ever before on status effect arrows, especially if they're given over to the crafters who will jack up the price on the most important ones.

    It's not about the cost being "justifiable". It's about the cost, period. No one should have to shell out money for their primary attack mechanism. CNJ and THM spells also have status impacts on enemies but no one needs to pay anything extra for them.

    I don't think your solution holds water.
    (6)


    No leeching, No PL'ing, just 100% playing the game.

  10. #30
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Breladine View Post
    This doesn't really balance out anything at all, you're just shifting where the money has to be spent. And suddenly now Archers may be spending more money than ever before on status effect arrows, especially if they're given over to the crafters who will jack up the price on the most important ones.

    It's not about the cost being "justifiable". It's about the cost, period. No one should have to shell out money for their primary attack mechanism. CNJ and THM spells also have status impacts on enemies but no one needs to pay anything extra for them.

    I don't think your solution holds water.
    Sorry you're having so much trouble paying paltry sums for arrows.
    (1)

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