Ok Seriously, Why?
How does removing arrows not putting in a little effort and making them a system with effects as others have said and evolving or improving the system benefit the game?
I don't consider pulling magical arrows out my ass a good move..
It's another simplifying something for no reason. arrow costs an issue sell em for 6gill for 99 or something not hard.
and removes another crafted item, and a small gil sink..
Oh well seems like every time they announce something i like they throw in something i don't..
Wonder if I'll get of the fence about it turning into just another average mmo before the beta lol..
I find the no-arrows/ammo thing to be a necessary evil to balance out the Archer/BRD class with other classes. Buying one thing to equip is one thing, but having a class you constantly have to buy a product for over and over again that is specifically for that character only sort of puts them at a disadvantage. I never cared for it. While it may not be as "realistic" to have a system where you don't have to buy hoards of arrows all the time, I don't exactly strive for real-world realism in my Fantasy games in all aspects. There's something to be said for Balance over so-called realism.
No leeching, No PL'ing, just 100% playing the game.
tbf that's my biggest hate about ARR, I'm gutted we lose controle of our attacks, it's what kept ARC/BRD my fave class.
Or they could implement new arrow types that cause status effects or have other effects? Suddenly, cost is justified, ARC/BRD utility value is doubled.
Oh wait, I forgot SE want's BRD to be a mage class.
Either way, removing arrows is not the only way to balance the disparity.
Well it's not that you lose control of your attacks so to speak... AA is becoming even less of a big deal in ARR and a very small portion of your battle effort. It won't even effect TP gain anymore. So ranged AA was a no brainer tbh. After ranged AA is decided, the next logical step is quivers instead of consumable arrows.
This doesn't really balance out anything at all, you're just shifting where the money has to be spent. And suddenly now Archers may be spending more money than ever before on status effect arrows, especially if they're given over to the crafters who will jack up the price on the most important ones.
It's not about the cost being "justifiable". It's about the cost, period. No one should have to shell out money for their primary attack mechanism. CNJ and THM spells also have status impacts on enemies but no one needs to pay anything extra for them.
I don't think your solution holds water.
No leeching, No PL'ing, just 100% playing the game.
Sorry you're having so much trouble paying paltry sums for arrows.This doesn't really balance out anything at all, you're just shifting where the money has to be spent. And suddenly now Archers may be spending more money than ever before on status effect arrows, especially if they're given over to the crafters who will jack up the price on the most important ones.
It's not about the cost being "justifiable". It's about the cost, period. No one should have to shell out money for their primary attack mechanism. CNJ and THM spells also have status impacts on enemies but no one needs to pay anything extra for them.
I don't think your solution holds water.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.