And yet people make good money on Cobalt Arrows. So...trying to twist something around, failed. Maybe it's just the larger servers where the consumable markets are profitable, since unlike SB related gear like Deerstalker caps and Coral Rings, people seem to be very willing to buy stacks of 5-7k food.
Last edited by Elexia; 09-18-2012 at 02:34 AM.
Finally. I dislike carry stacks of the same items taking up inventory space, so this works out good.
quite honestly I'm not angry with this. rather relieved that they're doing it... it's very rare in an ff game that you have to keep a ton of arrows on you and when they did have it like that it was more annoying than helpful imo. So I don't mind this at all
I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!
I'm pretty sure the main reason they did this was the battle reform. Its more action oriented and ARC has ranged AA in ARR. So with ranged AA they expect people will hate not being able to control their arrows draining so fast.
tbf that's my biggest hate about ARR, I'm gutted we lose controle of our attacks, it's what kept ARC/BRD my fave class.
Well it's not that you lose control of your attacks so to speak... AA is becoming even less of a big deal in ARR and a very small portion of your battle effort. It won't even effect TP gain anymore. So ranged AA was a no brainer tbh. After ranged AA is decided, the next logical step is quivers instead of consumable arrows.
Ok Seriously, Why?
How does removing arrows not putting in a little effort and making them a system with effects as others have said and evolving or improving the system benefit the game?
I don't consider pulling magical arrows out my ass a good move..
It's another simplifying something for no reason. arrow costs an issue sell em for 6gill for 99 or something not hard.
and removes another crafted item, and a small gil sink..
Oh well seems like every time they announce something i like they throw in something i don't..
Wonder if I'll get of the fence about it turning into just another average mmo before the beta lol..
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