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  1. #291
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Rokien View Post
    That is super silly..... -.-
    This thread is super silly.

    This is one of the best bits of news yet, and of course the same old crowd is loling along trying to rain on the enhancement parade.
    (5)

  2. #292
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rukkirii View Post
    Hello everyone!

    I wanted to clarify some of the things you're discussing in regards to the removal of arrows as ammunition in A Realm Reborn.

    There will be an unlimited amount of arrows available that come with equipping bows. Arrows will no longer take up inventory space and players will no longer have to purchase them.

    For arrows that had specific enfeebles on them, those effects will be transffered over to specific actions. For example, using specific actions will place an enfeeble on top of the damage from the skill itself.
    Don't listen to the haters, this change is for the best.
    (17)

  3. #293
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Since SE made up its mind lets talk about my never to be implemented quiver idea

    Quivers have stats like size, accessibility (speed), and general enchantments (Dexterity, add damage type, bla bla)

    You then purchase a stack of infinite arrows (referred to as a stack of ____ (name)). After which you place that stack of arrows into a quiver, the size of the quiver will determine how many stacks you can put in it.

    So on the fly you can choose to draw a fire arrow, poison arrow, or a general high white damage arrow.

    (infinite stack, so the stack will never die -may not change the stack of arrows equipped in the quiver during combat).

    And then lets talk about grass because this thread doesnt really mean anything lol.
    (1)

  4. #294
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Shougun View Post
    Since SE made up its mind lets talk about my never to be implemented quiver idea

    Quivers have stats like size, accessibility (speed), and general enchantments (Dexterity, add damage type, bla bla)

    You then purchase a stack of infinite arrows (referred to as a stack of ____ (name)). After which you place that stack of arrows into a quiver, the size of the quiver will determine how many stacks you can put in it.

    So on the fly you can choose to draw a fire arrow, poison arrow, or a general high white damage arrow.

    (infinite stack, so the stack will never die -may not change the stack of arrows equipped in the quiver during combat).

    And then lets talk about grass because this thread doesnt really mean anything lol.
    I wouldn't mind quivers. Along with grips for DDs and mage's two-handed weapons.
    (1)

  5. #295
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Well that sucks for carpenters. But eh, it's not like we didn't see this coming a mile away.
    (1)

  6. #296
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Sephrick View Post
    I wouldn't mind quivers. Along with grips for DDs and mage's two-handed weapons.
    I think they should, because if you one hand you will buy a shield. (and you can meld ~200 hp/mp onto a shield) + other stats. Grips where implemented because of OP duel wield weren't they? It's been a while.

    Btw, I always confuse our posts up when scanning quickly. We look so alike by profile photo lol.
    (0)

  7. #297
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Since the old Scavenge ability was brought up...

    It never got back any ammo at all. It gave you a buff that essentially acted like a free arrow.

    Unfortunately the arrow it acted like was a Warped Arrow.
    (2)

  8. #298
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Shougun View Post
    I think they should, because if you one hand you will buy a shield. (and you can meld ~200 hp/mp onto a shield) + other stats. Grips where implemented because of OP duel wield weren't they? It's been a while.

    Btw, I always confuse our posts up when scanning quickly. We look so alike by profile photo lol.
    Me too. I always stop and think "wait, I never said that" lol

    But yeah, I think they did finally introduce grips in XI because of the dual wield situation. Even after they introduced the 2h buffs that brought an end to the "loldrg" days, it still was a bit unbalanced. Unless you were sam, of course.
    (0)

  9. #299
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Sephrick View Post
    Me too. I always stop and think "wait, I never said that" lol

    But yeah, I think they did finally introduce grips in XI because of the dual wield situation. Even after they introduced the 2h buffs that brought an end to the "loldrg" days, it still was a bit unbalanced. Unless you were sam, of course.

    loldrg.. :P

    Also in relation to this game, if you can literally duel wield two different weapons then ninjas can meld onto both items with materia usually only allowed in one. I imagine that they might make all ninja weapons come in a set, would feel less ninja-ey though.
    (0)

  10. #300
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Rokien View Post
    That is super silly..... -.-
    What's silly about that? Have you never heard of coating arrows with poison or lighting them on fire?
    (0)

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