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  1. #1
    Player
    KaplanHomahru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    508
    Character
    Kaplan Homahru
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Rokien View Post
    Jk, those are all good responses, probably the best I've seen you respond to any of my statements.
    Though, they might as well make all consumables infinite if they make arrows so.


    Though, I still don't see the issue with us having arrows with different effects and being able to switch em out whenever. Not that I've seen, nobody complained about having to buy arrows, and to ME it makes the game a little cheesy/cheap feel to it. The games that do do this, have a very cheap feel to em. GW2 for example.
    No, consumables are for min/maxing or that extra little oomf or that "Oh Shi-!" moment and should not be infinite. Arrows are an integral part of arc/brd damage and should be. Stop comparing them
    (3)

  2. #2
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by Rokien View Post
    Would you guys like it if other rpgs have infinate arrows? Like skyrim for example. It takes away from the immersion, being able to fire infinite arrows. This game is based on realism with fantasy where fantasy needs to be.
    I don't usually agree with Rokien, but I like his opinion on this, and he makes a good point in regards to Skyrim. The biggest complaint with ammo is that arc/brd is the only job that spends resources to do damage. This is false, as mages have to spend MP to use thier spells, and monks do the same to use thier fist abilities. You can argue that MP recharges on it's own, but only under certain conditions, and you still have a finite pool to work with at any given time. What these jobs have that arc/brd doesn't is ways to recover/mitigate some of that cost. Skyrim does this by allowing you to recover some of the arrows you fired, and enemies often have small quivers of arrows as loot. I've noticed that the Ashdrakes near Dragonhead can in fact drop 5~8 cobalt arrows per kill, why not have other enemies do the same?

    Sure you substitute poison arrows with abilities. Though, it would be a lot cooler if you could switch arrows during mid fight on the fly. Thus leaving out the pointless abilities and adding different abilities to the mix.
    As far as abilities go, Archer was orginally supposed to have an ability called retreival, (an ability to mitigate some of the costs by recovering some of your used arrows.) which was never implemented. Perhaps they should have done so.

    It also leaves out a lot of other possibilities they could come up with. It's just pretty much tells me "yaaa, we think it's unfair that people have to buy arrows, we don't want you guys wasting gil! You guys already have millions, we don't want you to run out!"

    Arrows were inexpensive and they were also not a pain to keep in stock either.
    Also true, I'm honestly surprised that people have to whine about the cost of ammo, when gil isn't at all hard to get. Hell, SE is putting a cap on gil, so even they are aware of the hundreds of billions of gil floating around ingame.

    "OH MY INVENTORY IS BEING EATEN UP BY ARROWS!" You can have 999 arrows in a stack, so you are only going to take up a few inventory spaces when you go out to adventure. Also, with the new system invintory shouldn't be a problem, especially if they are able to give your chocobo inventory space where you can store some of you're equipment and finds.
    I would like to point out that 999 arrows will last a person for a few hours worth of quests. In all my time as a BRD, I don't think I've ever carried more than 3 stacks at any time, and that tends to last me about a week, seeing that I never use it to farm. I'm also going to point out that you are playing a role. In any MMO, you are expected to keep your character properly equipped. This includes whatever consumables you need to perform your role.
    [QUOTE]

    No, it's not "hard core" to buy arrows or to sell, what have you. It's a way to make money, it also keeps the "realism" that's left in the game, in check as well.[QUOTE]

    Also agree with this, ammunition is relatively easy to craft so long as you have the level and mats, and it's always in demand.

    It's also a great way to min-max. People who can max out their damage by buying more expensive arrows, GOOD. Don't make everyone equal because, nobody is equal.
    I also agree with this sentiment, just because you buy a game does not mean you are guaranteed the same experience as another person. Likewise, people have varying opinions of what defines "fun", or how a job ingame should be played. It's also generally accepted that you only get as much satisfaction as you are willing to work for.
    (2)

  3. 09-19-2012 08:43 AM

  4. #4
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Vanguard319 View Post
    I don't usually agree with Rokien, but I like his opinion on this, and he makes a good point in regards to Skyrim. The biggest complaint with ammo is that arc/brd is the only job that spends resources to do damage. This is false, as mages have to spend MP to use thier spells, and monks do the same to use thier fist abilities. You can argue that MP recharges on it's own, but only under certain conditions, and you still have a finite pool to work with at any given time. What these jobs have that arc/brd doesn't is ways to recover/mitigate some of that cost. Skyrim does this by allowing you to recover some of the arrows you fired, and enemies often have small quivers of arrows as loot. I've noticed that the Ashdrakes near Dragonhead can in fact drop 5~8 cobalt arrows per kill, why not have other enemies do the same?
    Mages and Monks regenerate MP for free. Archers do not regenerate arrows for free.

    Quote Originally Posted by Vanguard319 View Post
    As far as abilities go, Archer was orginally supposed to have an ability called retreival, (an ability to mitigate some of the costs by recovering some of your used arrows.) which was never implemented. Perhaps they should have done so.
    It was implemented, it just sucked. It was called Scavenge and you just picked up an arrow from the ground to use, it never actually went into your inventory.

    Quote Originally Posted by Vanguard319 View Post
    Also true, I'm honestly surprised that people have to whine about the cost of ammo, when gil isn't at all hard to get. Hell, SE is putting a cap on gil, so even they are aware of the hundreds of billions of gil floating around ingame.

    I would like to point out that 999 arrows will last a person for a few hours worth of quests. In all my time as a BRD, I don't think I've ever carried more than 3 stacks at any time, and that tends to last me about a week, seeing that I never use it to farm. I'm also going to point out that you are playing a role. In any MMO, you are expected to keep your character properly equipped. This includes whatever consumables you need to perform your role.

    Also agree with this, ammunition is relatively easy to craft so long as you have the level and mats, and it's always in demand.
    To me this has absolutely nothing to do with money and everything to do with it being a useless mechanic. Arrows serve no real purpose as a consumable. What's the difference between having them and not? Inv -1, that's it.

    Also, in regards to the whole throwing weapon debate, I believe they are being removed from the game. Reasons being:

    1. We never received an updated recipe for them in any of the recipe revisions.

    2. They are absent from any ARR video, there slot for them isn't even there.

    3. TP generation is now over time, thus negating the main reason people even use throwing weapons these days.
    (6)

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