


No, consumables are for min/maxing or that extra little oomf or that "Oh Shi-!" moment and should not be infinite. Arrows are an integral part of arc/brd damage and should be. Stop comparing themJk, those are all good responses, probably the best I've seen you respond to any of my statements.
Though, they might as well make all consumables infinite if they make arrows so.
Though, I still don't see the issue with us having arrows with different effects and being able to switch em out whenever. Not that I've seen, nobody complained about having to buy arrows, and to ME it makes the game a little cheesy/cheap feel to it. The games that do do this, have a very cheap feel to em. GW2 for example.


I don't usually agree with Rokien, but I like his opinion on this, and he makes a good point in regards to Skyrim. The biggest complaint with ammo is that arc/brd is the only job that spends resources to do damage. This is false, as mages have to spend MP to use thier spells, and monks do the same to use thier fist abilities. You can argue that MP recharges on it's own, but only under certain conditions, and you still have a finite pool to work with at any given time. What these jobs have that arc/brd doesn't is ways to recover/mitigate some of that cost. Skyrim does this by allowing you to recover some of the arrows you fired, and enemies often have small quivers of arrows as loot. I've noticed that the Ashdrakes near Dragonhead can in fact drop 5~8 cobalt arrows per kill, why not have other enemies do the same?
As far as abilities go, Archer was orginally supposed to have an ability called retreival, (an ability to mitigate some of the costs by recovering some of your used arrows.) which was never implemented. Perhaps they should have done so.Sure you substitute poison arrows with abilities. Though, it would be a lot cooler if you could switch arrows during mid fight on the fly. Thus leaving out the pointless abilities and adding different abilities to the mix.
Also true, I'm honestly surprised that people have to whine about the cost of ammo, when gil isn't at all hard to get. Hell, SE is putting a cap on gil, so even they are aware of the hundreds of billions of gil floating around ingame.It also leaves out a lot of other possibilities they could come up with. It's just pretty much tells me "yaaa, we think it's unfair that people have to buy arrows, we don't want you guys wasting gil! You guys already have millions, we don't want you to run out!"
Arrows were inexpensive and they were also not a pain to keep in stock either.
I would like to point out that 999 arrows will last a person for a few hours worth of quests. In all my time as a BRD, I don't think I've ever carried more than 3 stacks at any time, and that tends to last me about a week, seeing that I never use it to farm. I'm also going to point out that you are playing a role. In any MMO, you are expected to keep your character properly equipped. This includes whatever consumables you need to perform your role."OH MY INVENTORY IS BEING EATEN UP BY ARROWS!" You can have 999 arrows in a stack, so you are only going to take up a few inventory spaces when you go out to adventure. Also, with the new system invintory shouldn't be a problem, especially if they are able to give your chocobo inventory space where you can store some of you're equipment and finds.
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No, it's not "hard core" to buy arrows or to sell, what have you. It's a way to make money, it also keeps the "realism" that's left in the game, in check as well.[QUOTE]
Also agree with this, ammunition is relatively easy to craft so long as you have the level and mats, and it's always in demand.
I also agree with this sentiment, just because you buy a game does not mean you are guaranteed the same experience as another person. Likewise, people have varying opinions of what defines "fun", or how a job ingame should be played. It's also generally accepted that you only get as much satisfaction as you are willing to work for.It's also a great way to min-max. People who can max out their damage by buying more expensive arrows, GOOD. Don't make everyone equal because, nobody is equal.
Player



Mages and Monks regenerate MP for free. Archers do not regenerate arrows for free.I don't usually agree with Rokien, but I like his opinion on this, and he makes a good point in regards to Skyrim. The biggest complaint with ammo is that arc/brd is the only job that spends resources to do damage. This is false, as mages have to spend MP to use thier spells, and monks do the same to use thier fist abilities. You can argue that MP recharges on it's own, but only under certain conditions, and you still have a finite pool to work with at any given time. What these jobs have that arc/brd doesn't is ways to recover/mitigate some of that cost. Skyrim does this by allowing you to recover some of the arrows you fired, and enemies often have small quivers of arrows as loot. I've noticed that the Ashdrakes near Dragonhead can in fact drop 5~8 cobalt arrows per kill, why not have other enemies do the same?
It was implemented, it just sucked. It was called Scavenge and you just picked up an arrow from the ground to use, it never actually went into your inventory.
To me this has absolutely nothing to do with money and everything to do with it being a useless mechanic. Arrows serve no real purpose as a consumable. What's the difference between having them and not? Inv -1, that's it.Also true, I'm honestly surprised that people have to whine about the cost of ammo, when gil isn't at all hard to get. Hell, SE is putting a cap on gil, so even they are aware of the hundreds of billions of gil floating around ingame.
I would like to point out that 999 arrows will last a person for a few hours worth of quests. In all my time as a BRD, I don't think I've ever carried more than 3 stacks at any time, and that tends to last me about a week, seeing that I never use it to farm. I'm also going to point out that you are playing a role. In any MMO, you are expected to keep your character properly equipped. This includes whatever consumables you need to perform your role.
Also agree with this, ammunition is relatively easy to craft so long as you have the level and mats, and it's always in demand.
Also, in regards to the whole throwing weapon debate, I believe they are being removed from the game. Reasons being:
1. We never received an updated recipe for them in any of the recipe revisions.
2. They are absent from any ARR video, there slot for them isn't even there.
3. TP generation is now over time, thus negating the main reason people even use throwing weapons these days.
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