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  1. #1
    Player
    Join Date
    Mar 2011
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    4,948
    Quote Originally Posted by Rokien View Post
    That is super silly..... -.-
    What's silly about that? Have you never heard of coating arrows with poison or lighting them on fire?
    (0)

  2. #2
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Alhanelem View Post
    What's silly about that? Have you never heard of coating arrows with poison or lighting them on fire?
    Oh dear, I hope you're not trying to have a meaningful discussion with Rokien.
    (3)

  3. #3
    Player

    Join Date
    Mar 2011
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    Ul'dah
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    3,208
    Quote Originally Posted by Alhanelem View Post
    What's silly about that? Have you never heard of coating arrows with poison or lighting them on fire?
    that's not silly, though from my understanding when the game first came out, I was hoping to be able to enchant the arrow via mage. If you look at the CG trailer, a mage makes the arrow on fire.
    (0)

  4. #4
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Rokien View Post
    that's not silly, though from my understanding when the game first came out, I was hoping to be able to enchant the arrow via mage. If you look at the CG trailer, a mage makes the arrow on fire.
    Fire wall plus arrow through wall like guild wars 2 does in actual gameplay, but you dont have fire walls in this game so... damn :P
    (0)

  5. #5
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rukkirii View Post
    Hello everyone!

    I wanted to clarify some of the things you're discussing in regards to the removal of arrows as ammunition in A Realm Reborn.

    There will be an unlimited amount of arrows available that come with equipping bows. Arrows will no longer take up inventory space and players will no longer have to purchase them.

    For arrows that had specific enfeebles on them, those effects will be transffered over to specific actions. For example, using specific actions will place an enfeeble on top of the damage from the skill itself.
    Don't listen to the haters, this change is for the best.
    (17)

  6. #6
    Player
    Sevokevo_Royuki's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    228
    Character
    Sevokevo Royuki
    World
    Sargatanas
    Main Class
    Monk Lv 60
    Quote Originally Posted by Rukkirii View Post
    Hello everyone!

    I wanted to clarify some of the things you're discussing in regards to the removal of arrows as ammunition in A Realm Reborn.

    There will be an unlimited amount of arrows available that come with equipping bows. Arrows will no longer take up inventory space and players will no longer have to purchase them.

    For arrows that had specific enfeebles on them, those effects will be transffered over to specific actions. For example, using specific actions will place an enfeeble on top of the damage from the skill itself.
    Now I can enjoy Archer/Bard.
    (5)

  7. #7
    Player
    Kitkat's Avatar
    Join Date
    Aug 2011
    Posts
    157
    Character
    Kaliga Moonshade
    World
    Diabolos
    Main Class
    Red Mage Lv 100
    Really guys.....really.....

    /ontopic

    Quote Originally Posted by Rukkirii View Post
    Hello everyone!

    I wanted to clarify some of the things you're discussing in regards to the removal of arrows as ammunition in A Realm Reborn.

    There will be an unlimited amount of arrows available that come with equipping bows. Arrows will no longer take up inventory space and players will no longer have to purchase them.

    For arrows that had specific enfeebles on them, those effects will be transffered over to specific actions. For example, using specific actions will place an enfeeble on top of the damage from the skill itself.
    This is nice and all, but still wouldn't mind knowing if they are going to increase bow damage now since current system calculates damage based off the total of both bow and arrow. In 2.0 it seems only the bow will calculate damage which means without a base dmg increase that is a considerable loss in output. Would be a real annoyance if that got overlooked when they remove ammo as an equipable item....mind confirming it at least for us?
    (1)
    Last edited by Kitkat; 09-20-2012 at 03:04 AM. Reason: clarification

  8. #8
    Player
    Resheph's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    325
    Character
    Resheph Rahovari
    World
    Hyperion
    Main Class
    Gunbreaker Lv 70
    Quote Originally Posted by Rukkirii View Post
    Hello everyone!

    I wanted to clarify some of the things you're discussing in regards to the removal of arrows as ammunition in A Realm Reborn.

    There will be an unlimited amount of arrows available that come with equipping bows. Arrows will no longer take up inventory space and players will no longer have to purchase them.

    For arrows that had specific enfeebles on them, those effects will be transffered over to specific actions. For example, using specific actions will place an enfeeble on top of the damage from the skill itself.
    So I'm thinkin' maybe the /punch auto attack becomes unnecessary, then, and bard's auto attack can just be an arrow shot? I would be cool with this!
    (2)

  9. #9
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Resheph View Post
    So I'm thinkin' maybe the /punch auto attack becomes unnecessary, then, and bard's auto attack can just be an arrow shot? I would be cool with this!
    From what I get of one of the translated JP rep posts, the punch auto-attack will still exist to force you to fight at range. It will switch to punching if you're in the enemy's face but continue auto-attacking with bows if you're at range.
    (1)

  10. #10
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Resheph View Post
    So I'm thinkin' maybe the /punch auto attack becomes unnecessary, then, and bard's auto attack can just be an arrow shot? I would be cool with this!
    Obviously the punch will be a close-range attack, and the arrow shot will be range, as seen in the live letter.
    (1)

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