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  1. #1
    Player
    Deakka's Avatar
    Join Date
    Nov 2011
    Posts
    108
    Character
    Deakka Elsmeth
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Ingolf View Post
    You sir, you I like.

    Also time /=/ skill

    Micromanagement of inventory/=/ skill

    Micromanagement of cooldowns = skill

    Theorycrafting can possibly equal skill if you're the one creating/deriving formulas, or you're trying a new gear set that bucks trends in order to hit certain caps.

    Farming mats /=/ skill

    Running out of Fire = skill come ARR...and right now if you're not living in the EU
    (1)

  2. #2
    Player

    Join Date
    Apr 2012
    Posts
    288
    lol @ straw man.

    Yo but you guys are missing the best part. ARC/BRD gets AUTO SHOT! Talk about making shit casual. Now people won't get carpal tunnel while doing white damage.

    THEY NEED TO PUT SKILL BACK IN THIS GAME GUYZ.

    (11)
    - Kurokikaze
    This is how I feel when I read posts on these boards:

  3. #3
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by TimonLoon View Post
    THEY NEED TO PUT SKILL BACK IN THIS GAME GUYZ.
    I know right? Now I can't even boast with my friends about how good I am at pushing the 1 key in 3 second intervals.
    (0)

  4. #4
    Player

    Join Date
    Apr 2012
    Location
    The Eorzean library
    Posts
    1,118
    Quote Originally Posted by Colino View Post
    I know right? Now I can't even boast with my friends about how good I am at pushing the 1 key in 3 second intervals.
    I love boasting about my mad arrow bundling skills.

    Bitches be jelly.
    (1)

  5. #5
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Ingolf View Post
    I love boasting about my mad arrow bundling skills.

    Bitches be jelly.
    How many stacks of cobalt arrows you got there? 3 or 4? Fuckin' casual.
    (1)

  6. #6
    Player

    Join Date
    Apr 2012
    Location
    The Eorzean library
    Posts
    1,118
    Carpal tunnel is like the rumble pack but inside my wrist

    without it how will I feel the realistic pangs of pain that my character surely feels???
    (3)

  7. #7
    Player
    Hart's Avatar
    Join Date
    Sep 2012
    Location
    Limsa Lominsa
    Posts
    87
    Character
    Hart Underpall
    World
    Excalibur
    Main Class
    Dark Knight Lv 85
    lol@lolzpics
    (0)

  8. #8
    Player
    Kitkat's Avatar
    Join Date
    Aug 2011
    Posts
    157
    Character
    Kaliga Moonshade
    World
    Diabolos
    Main Class
    Red Mage Lv 100
    My only concern in all of this....Will this affect arc/brds damage output. I see people saying "well maybe they will put in quivers you just equip and always have that arrow" I ask since they did finally make it so that arrow damage is a visible factor in combined damage with the bow so removing it would mean one of two routes:

    A.) Bow damage will increase and arrows will just magically appear when you go to shoot (no equip able item for arrows)

    or

    B.) As others speculate there will be quivers you buy that give an endless amount of xtype of arrow that has visible damage similar to current existing arrows.

    or

    C.) Bow damage will not increase, quivers will have special properties but no damage increase meaning you'll still have multiple inventory slots dedicated to ammo that will be swapped in depending on what you are fighting. (I highly doubt this since SE mechanics and general consensus is to avoid gear swapping period)


    That being said two routes will result in brd/arc doing less damage (unless special property, non-consumable, arrows will compensate for this). That being said I'd like to have clarification as to just how they are going to work out this new system of "no need to buy arrows guys!" since it is a combined effect to ranged attack output.
    (0)

  9. #9
    Player

    Join Date
    Apr 2012
    Posts
    288
    Quote Originally Posted by Kitkat View Post

    That being said two routes will result in brd/arc doing less damage (unless special property, non-consumable, arrows will compensate for this). That being said I'd like to have clarification as to just how they are going to work out this new system of "no need to buy arrows guys!" since it is a combined effect to ranged attack output.
    Clearly the formula is reworked so that the per shot damage is not dictated by Bow + Arrow and instead just Bow... I mean seriously what the hell do you expect them to do? Remove arrows and leave current formula as is?

    Also, there are no quivers confirmed so you can stop trying to include that in your speculating.

    God these forums...
    (3)
    - Kurokikaze
    This is how I feel when I read posts on these boards:

  10. #10
    Player
    Kitkat's Avatar
    Join Date
    Aug 2011
    Posts
    157
    Character
    Kaliga Moonshade
    World
    Diabolos
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by TimonLoon View Post
    Clearly the formula is reworked so that the per shot damage is not dictated by Bow + Arrow and instead just Bow... I mean seriously what the hell do you expect them to do? Remove arrows and leave current formula as is?

    Also, there are no quivers confirmed so you can stop trying to include that in your speculating.

    God these forums...
    Using your own words..."god these forums" since you obviously can't read and it wasn't meant as mere speculation more so asking for clarification of how they will offset the change to output. Current formula puts bow+ammo combination up with 2hander damage totals (106+56=162). You drop the ammo portion you are left with just the bow, and as of yet they have not mentioned anything about how they will address no longer needing to buy consumable ammo.

    To clarify the part you didn't quote, that was actual speculation, it was to find out if one of those options will be the way they compensate for the loss of consumable ammo. One was based off how original ranged damage to various targets would work in original class inception, and thus worked into strategy of how archer would approach each situation based on mob. Another is based on not needing any additional equipment other than the bow itself for output in which they would instead increase the Bow damage rating to make up for the loss. The last is what will happen if they don't adjust the bow damage to make up for the damage lost from the consumable damage part of the equation (AKA consumable arrows) and instead just make the projectile magically appear from thin air only retaining the bows base damage for output. To this end it is wide open for speculation, and because of this I asked for clear-cut picture to community reps so they can then relay the inquiry to developers to get a clarified response.
    (0)
    Last edited by Kitkat; 09-19-2012 at 12:00 AM.

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