I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!
If they can make quivers, they'll be about as useful as the other crafts (assuming the other throwing items are being reduced to single equip items)
Either way, SE has plenty of time to balance the crafts before 2.0. CRP being obsoleted using the old mechanics isn't a good reason to keep expensive ammo.
I'm a big proponent of "no-ammo" ammo systems, what I lose in realism is made up for in freedom from monetary constraints.
and my big buggabo about having to buy ammo is simply... Mages don't have to buy each indavidual spell cast, mellee's don't have to buy Pockets full of axe heads, blades and spear tips for each indavidual attack... so why should the Ranged classes be totatly reliant on wether or not the ammo they need to actually play that class is affordable/available in sufficent quanities
any chance they will implement quivers with these?
XD
Aion Zwei - Masamune
The sun might turn into a cow too. The moon will be a horse and the game will be farmville.
On topic: Yeah it would be cool, they haven't mentioned what type of arrows we'll get. I'm going to guess it'll be like FFXII's quiver system.
Im glad that there wont be arrow requirement anymore. They are a hasstle to make anyways
Do we play the same game?
Ok, whatever. Bring on 2.0! I can't wait to see how much easier they can make things. You've succeeded in converting me on this whole no arrow thing, really, I can't thank you enough. You said something earlier about researching for stuff outside of the game and how that was just a punishment. I wholeheartedly agree, they should implement tutorials that tell you how to beat certain bosses, oh, or maybe ghosts that appear in-game that show you where to stand in real time. Internet searches are so archaic, am I right? On second thought, some things are just too hard, we almost need an auto-pilot of sorts like in NSMB.
What other "outdated" mechanics can we get rid of? How about repairs, that is usually a real bummer. Man, I really hate going to get my stuff repaired. I mean, this is fantasy right?! Seems like a pretty inconvenient and outdated system.
In all seriousness though, I really don't understand why people support casualization of this game, how much easier can it get? I'm all for adding systems and tweaking stuff but look at how many people have every job maxed. Look at how easy everything has become.
Take this whole reducing gil fiasco for example, look at the uproar. Everything is getting adjusted and everybody isn't really losing anything but people just can't handle it. People with the means to get their original sum of money back. Do people even feel a sense of accomplishment when they play? I just have a hard time coming around to the idea that taking something away from the game is beneficial, especially when that thing is the archers need for arrows.
They took away the need for TP when they added auto attacks, now they're giving max TP at the beginning of every fight. Have we really sunk so low, that we don't have the attention span to wait for attacks to land before we can make with the flashy moves?
I guess I'm just old-fashioned, maybe I do need to get with the times. Unfortunately for you all, Yoshi-P will have to drag me kicking and screaming.
Do we play the same game?
Ok, whatever. Bring on 2.0! I can't wait to see how much easier they can make things. You've succeeded in converting me on this whole no arrow thing, really, I can't thank you enough. You said something earlier about researching for stuff outside of the game and how that was just a punishment. I wholeheartedly agree, they should implement tutorials that tell you how to beat certain bosses, oh, or maybe ghosts that appear in-game that show you where to stand in real time. Internet searches are so archaic, am I right? On second thought, some things are just too hard, we almost need an auto-pilot of sorts like in NSMB.
What other "outdated" mechanics can we get rid of? How about repairs, that is usually a real bummer. Man, I really hate going to get my stuff repaired. I mean, this is fantasy right?! Seems like a pretty inconvenient and outdated system.
In all seriousness though, I really don't understand why people support casualization of this game, how much easier can it get? I'm all for adding systems and tweaking stuff but look at how many people have every job maxed. Look at how easy everything has become.
Take this whole reducing gil fiasco for example, look at the uproar. Everything is getting adjusted and everybody isn't really losing anything but people just can't handle it. People with the means to get their original sum of money back. Do people even feel a sense of accomplishment when they play? I just have a hard time coming around to the idea that taking something away from the game is beneficial, especially when that thing is the archers need for arrows.
They took away the need for TP when they added auto attacks, now they're giving max TP at the beginning of every fight. Have we really sunk so low, that we don't have the attention span to wait for attacks to land before we can make with the flashy moves?
I guess I'm just old-fashioned, maybe I do need to get with the times. Unfortunately for you all, Yoshi-P will have to drag me kicking and screaming.![]()
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