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  1. #1
    Community Rep Camate's Avatar
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    Mar 2011
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    630
    Hello everyone!

    We're planning to adjust the overall battle balance with the understanding that ammunition will be eliminated from the game, so it's not like when we eliminate ammo, we won't make any changes and leave archers and bards damage as it is. Likewise, for carpenters, we will be making adjustments so you will be able to level-up even without crafting arrows.
    (41)
    Devin "Camate" Casadey - Community Team

  2. #2
    Player
    Naraku_Diabolos's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,253
    Character
    Hayley Westenra
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Camate View Post
    Hello everyone!

    We're planning to adjust the overall battle balance with the understanding that ammunition will be eliminated from the game, so it's not like when we eliminate ammo, we won't make any changes and leave archers and bards damage as it is. Likewise, for carpenters, we will be making adjustments so you will be able to level-up even without crafting arrows.
    Thanks Camate. If there are classes/job that are added later on that used to have consumables, such as how Ninja used tools and whatnot in FFXI, will there be adjustments like that as well?
    (1)

  3. #3
    Player
    KizuBriko's Avatar
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    Jun 2012
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    49
    Character
    Briko Kizu
    World
    Behemoth
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Naraku_Diabolos View Post
    Thanks Camate. If there are classes/job that are added later on that used to have consumables, such as how Ninja used tools and whatnot in FFXI, will there be adjustments like that as well?
    How can there Be "adjustments" to a class that isnt in game yet, and no one has a clue what it will do or how it will perform... you cant adjust something that doesnt exist...
    (2)

  4. #4
    Player
    Naraku_Diabolos's Avatar
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    Jun 2012
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    Gridania
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    1,253
    Character
    Hayley Westenra
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by KizuBriko View Post
    How can there Be "adjustments" to a class that isnt in game yet, and no one has a clue what it will do or how it will perform... you cant adjust something that doesnt exist...
    Hypothetically speaking, it's concerning what they might impliment later on. Since NIN uses consumables, I asked if that's going to be the case in ARR. It's like ARC using ammo.
    (0)

  5. #5
    Player
    KizuBriko's Avatar
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    Jun 2012
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    49
    Character
    Briko Kizu
    World
    Behemoth
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Naraku_Diabolos View Post
    Hypothetically speaking, it's concerning what they might impliment later on. Since NIN uses consumables, I asked if that's going to be the case in ARR. It's like ARC using ammo.
    It is a safe assumption that SE will not be making any more classes that are required to use consumables to perform basic functions. They wouldn't get rid of it for existing classes, then make new classes that do the same thing they just abolished.
    (2)

  6. #6
    Player
    Duelle's Avatar
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    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Camate View Post
    Hello everyone!

    We're planning to adjust the overall battle balance with the understanding that ammunition will be eliminated from the game, so it's not like when we eliminate ammo, we won't make any changes and leave archers and bards damage as it is. Likewise, for carpenters, we will be making adjustments so you will be able to level-up even without crafting arrows.
    Thank you for the update and for staying with the idea of removing ammo. As has been mentioned, I am also hopeful that this outlook will carry over to other classes that required consumables in the past.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #7
    Player
    Naraku_Diabolos's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,253
    Character
    Hayley Westenra
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Duelle View Post
    Thank you for the update and for staying with the idea of removing ammo. As has been mentioned, I am also hopeful that this outlook will carry over to other classes that required consumables in the past.
    That's what I tried to say following Camate's post, though I think I wasn't clear on explaining it, though.

    Quote Originally Posted by KizuBriko View Post
    It is a safe assumption that SE will not be making any more classes that are required to use consumables to perform basic functions. They wouldn't get rid of it for existing classes, then make new classes that do the same thing they just abolished.
    They are planning on implimenting Samurai and Ninja. With Ninja, they need to make it more different than it's FFXI counterpart. Like many of us have stated before, NIN was never destined to be a tank, but us players figured that out later on.
    (0)

  8. #8
    Player
    Keisuna's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    311
    Character
    Shiro Turuphant
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Camate View Post
    Hello everyone!

    We're planning to adjust the overall battle balance with the understanding that ammunition will be eliminated from the game, so it's not like when we eliminate ammo, we won't make any changes and leave archers and bards damage as it is. Likewise, for carpenters, we will be making adjustments so you will be able to level-up even without crafting arrows.
    Oh! I just realized! They must be giving carpenters book crafting instead!
    (0)

  9. #9
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Keisuna View Post
    Oh! I just realized! They must be giving carpenters book crafting instead!
    And a lot of new housing related functions.
    (0)