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  1. #1
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    I'm still not sure why people are arguing about cost and prices and stuff, when the major reason why they took out arrows is because managing ammo is a pain in the ass and literally serves no game enhancing purpose for this genre in any way.
    (7)

  2. #2
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Realism in video games is only good when they make a clever game mechanic to represent it and it doesn't hinder more fundamental aspects of the game. Such as inventory management in games like Resident Evil 4 and food in The World Ends With You.

    In an MMO things like class balance hold fundamental value and segregating classes via ammunition requirements is a good way to throw it off.
    (1)
    Last edited by NoctisUmbra; 09-18-2012 at 10:31 PM.

  3. #3
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Different arrows used to do different damage types some where piercing some where Blunt etc etc. that was removed from the game some time ago, so I see no reason to keep the 8 different plain arrows.

    I would like to see different damage type arrows reimplemented, Onion Arrows Could be your base arrows, Piercing Arrows Could be your Line AoE arrows, then you have your Elemental Arrows. the chances of this happening are slim to none, given the recent track record of highly Disappointing "Seen it before in 5000 other MMO's" streak there on.
    (0)

  4. #4
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    They're not re-implementing arrows. They're removing them.
    (1)

  5. #5
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Wolfie View Post
    They're not re-implementing arrows. They're removing them.
    FF12 had arrows but didn't have arrows.
    (0)

  6. #6
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Well, arrows take inv space. We will have less inv space in AAR. I wont really play brd much anyways, but do you guys want even less inv space? Do you want to be that class that has to spend more time or money than the rest to join the fight?
    (1)

  7. #7
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Don't knock it till you tried it :P.
    (0)

  8. #8
    Player
    Kitkat's Avatar
    Join Date
    Aug 2011
    Posts
    157
    Character
    Kaliga Moonshade
    World
    Diabolos
    Main Class
    Red Mage Lv 100
    In all honesty, if I wanted to give a suggestion of what they should do to make up for removing consumable items it would be to not only increase bow base damage, but also make some type of class specific upgrade to Archer/Bard that allows them to go into gear or trait window and then adjust "ammo type" so it adds to strategy of the job.

    The ammo type adjustment would be similar to the original idea that different ammo types caused more damage to certain types of mobs (IE magic type, Large mob type, Poison tipped, etc) but it isn't a consumable item or a sellable one for that matter. It is instead similar to some of the class specific Abilities you get on Bard, Paladin, Dragoon, etc. In essence you would do a quest to obtain the ability to learn the function of different ammo types. This would either cause more damage to the mob family, or create certain special effects on the mob when used (IE: Elemental def down, bleeding, silence, blind, paralysis).
    (0)

  9. #9
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Kitkat View Post
    In all honesty, if I wanted to give a suggestion of what they should do to make up for removing consumable items it would be to not only increase bow base damage, but also make some type of class specific upgrade to Archer/Bard that allows them to go into gear or trait window and then adjust "ammo type" so it adds to strategy of the job.

    The ammo type adjustment would be similar to the original idea that different ammo types caused more damage to certain types of mobs (IE magic type, Large mob type, Poison tipped, etc) but it isn't a consumable item or a sellable one for that matter. It is instead similar to some of the class specific Abilities you get on Bard, Paladin, Dragoon, etc. In essence you would do a quest to obtain the ability to learn the function of different ammo types. This would either cause more damage to the mob family, or create certain special effects on the mob when used (IE: Elemental def down, bleeding, silence, blind, paralysis).
    Not a bad idea but it kind of screws the other eventual ranged classes that come in. I would prefer they do this:

    *Make damage types actually matter.

    *Give Archer pierce damage type, since that makes sense for arrows.

    *Give Musketeer another damage type like impact, considering the kind of bullets we're talking about here lol.

    *If they want to give a class/job ranged damage modifiers, make a skill for it. They could do it like Monk's toggle abilities or like GW1's preparation abilities which gave you a buff that modified your damage for a time. This would be for things like poison, bleed, explosive, etc...
    (0)

  10. #10
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    It would be interesting if they replaced bulk arrows with a quiver system.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

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