if you spend an entire day farming atmos and selling dawn drops you can easily pull in over 10mil per day. By day i mean 16ish hours.
Think about that. 3 days of farming and you can get nearly any relic weapon.

Now think about that effect on 2.0.

Here we have a game that has massive inflation with tons of people who have 1000million gil.

So what does SE do? lets people make MORE gil.

So new players will enter a game where most people have capped gil or much more than capped gil.

Does that sound fun to you?

Either that means reaching cap will be insanely easy or new players will be at a huge disadvantage for -years-.

That is somewhat of a serious problem, especially in a game that may implement gear scores.

If people will only invite those with high gear scores, and old players have cap gil each stored up, they will increase the prices for high-demand gear well above anything new players can reach. This means new players won't get invited to end game ls's and the elite raids. And it means many new players will probably quit. Because lets face it, who wants to spend a month repetitively farming things to even have a chance of catching up to those who are currently making 10mil a day (1/10th of the new gil cap)