




I like this kind of stuff SE has done before, but I'm pretty sure they use a weird timer then an actual conal detection - or at least detect before the breath has finished.
Since you can get sleeped even if you went behind (obviously you have to wait a second instead of going immediately but I dont like getting hit by things I didn't appear to get hit by).
I'd like to see a roll directional feature in gameplay, double tap a direction (keyboard) and you can quickly doge in that direction. Obviously with a sort of cooldown so you dont have it being spammed making fights a bunch of rammus's running about.
I think its funny people think of FF needing to have a slowed down combat style - because if you've ever watched their cinimetics they have always toted a fast paced very dynamic combat style.
All that being said, It would be very scary to test out a entirely dynamic combat system on FFXIV. Since a lot of players here right now dont want that kind of thing, and they (SE) have never done it before.
Last edited by Shougun; 09-18-2012 at 12:45 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote

