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  1. #1
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Orca View Post
    We have no gameplay tools for doing that, we just kinda stomp about clumsily, waving our weapons in the air.
    We have. Example: If a Dodo use his Sleep AoE, run behind him in the right moment to dodge it. Keep target-lock off
    (1)

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Felis View Post
    We have. Example: If a Dodo use his Sleep AoE, run behind him in the right moment to dodge it. Keep target-lock off
    I like this kind of stuff SE has done before, but I'm pretty sure they use a weird timer then an actual conal detection - or at least detect before the breath has finished.

    Since you can get sleeped even if you went behind (obviously you have to wait a second instead of going immediately but I dont like getting hit by things I didn't appear to get hit by).

    I'd like to see a roll directional feature in gameplay, double tap a direction (keyboard) and you can quickly doge in that direction. Obviously with a sort of cooldown so you dont have it being spammed making fights a bunch of rammus's running about.

    I think its funny people think of FF needing to have a slowed down combat style - because if you've ever watched their cinimetics they have always toted a fast paced very dynamic combat style.


    All that being said, It would be very scary to test out a entirely dynamic combat system on FFXIV. Since a lot of players here right now dont want that kind of thing, and they (SE) have never done it before.
    (0)
    Last edited by Shougun; 09-18-2012 at 12:45 AM.