The dodgeing of eruptions and coincointers 100T swings is obviously a ploy at a skill dynamic, infact thats one of the things im looking forward to most in 2.0, because i really think the lag kills it for me at the moment.

if instead of having to "walk" out of the way to evade- i had an ability for doing it, i think it would be perfect.

dragoon have this allready but its a long cooldown so it makes it pretty much redundent.

i think eruptions and plumes are the perfect example of what i think AOE attacks that are meant to be evaded should be like, because i dont have to read the stupid log to see what i should do.

an example of what i hate is having to read the log to see what i should do, like maybe coincounter should do something really dramatic before he does a 100T swing. similarly with chimeara and garuda.