Results -9 to 0 of 15

Threaded View

  1. #1
    Player

    Join Date
    Jul 2011
    Posts
    231

    Skill based gameplay

    I was thinking about where the fundamentals of the gameplay are headed, especially since PVP looks to be making a big impact.

    from the sounds of it SE is aiming more towards a skill based game more than a numbers or spreadsheet type gameplay which i think going away from what FF is traditionally. is that a good or bad thing?

    with the current set of abilitys how do you see PVP playing out?

    1. if it was more skill based what kind of dynamics constitute skill based gameplay?

    personally i think tera is a perfect example, i would love to be able to use dragoons evasive jump on a low cooldown to dodge aoe attacks.

    2. if its a numbers game then obviously things like stats and gear play a larger role... will we see two blm's in pvp just spaming their best nukes and whoever wins is the person with the best gear?

    a mix of both?
    (1)
    Last edited by Rogue; 09-17-2012 at 01:58 PM.